First commit

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Song Minjae
2016-02-05 13:36:35 +09:00
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§cBlacksmiths handbook
§cBy Anonymous
§p
To smith weapon, armour, or whatever you want, you need to build your own forge.
Get 8 cobblestone, 3 iron ingots, and 4 coals. Then use a workbench to create your first forge.
Almost every weapon and armour needs leather for the strips and bindings. So be sure to get some leathers before attempt to forge any items.
Iron is easy to work. Just heat them up and make a shape. The heat of the forge is not that critical.
Steel is made from iron and a bit of charcoal. It is still easy to work, although it is harder than iron.
Cobalt is made from cobalt ore, melded with a bit of iron. Working with it requires a skill. Heat should be used sparingly, lest it become brittle.
Titanium can only be worked when heated. It will develop small cracks and eventually shattered. Titanium will not alloy with iron. It must be used pure.
For some blacksmiths who want to forge elven weapons and armour, here is some details.
Typical elven weapons and armours use a large amount of orichalcum. The technique of smelting it from its ore is not known, only elven blacksmiths shares the secret.
Advanced elven stuffs involve using of elven glass. This glass is not a one that composes your house window. The technique of smelting it is also the elven secret.
I can only tell you tales of adamantine. It is a legendary metal which is known for its superb quality. It is the best material for forging weapons and armours. The story says only dwarves know how it can be found, or forged. And some say that even dwarves lost their knowledge of forging stuffs with it.

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§cBook writing guide
§cBy Anonymous
§p
Writing a book is different from writing a simple text.
The features that make difference are the usage of a tokens for editing a book.
Tokens have a fixed form. they are always consisted of section mark(§§) and one alphanumeric character.
Available tokens are:
§§p: Indicates page start or force turn to the next page.
§§c: Align text to centre.
§§b: Make text §bbold.
§§i: Make text §iitalic.
§§u: §uUnderline §xtext.
§§x: Remove bold/italic/underline effect.
§§: Write section mark(§§).
Please note that effect of token will only affect single line.

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An obscure text in runic letters from
unknown book. The book was
severely damaged and could only a few page were able to be retrieved.
\prompt
ᛂᚾᛋᚴᛅ᛬ᛏᛅᛚᛅᚦ
᛭ᚢᚾᛏᛁᚱᛋᛏᚯᚦᚢ᛭
᛬ᚼᛂᛁᛚ᛬
᛬ᚼᛂᛚᚢ᛬
᛬ᚼᚢᛂᚱᚾᛁᚴ᛬ᚼᛂᚠᚢᚱᚦᚢ᛬ᚦᛅᛏ᛬
᛬ᚼᚯᚢ᛬ᛅᚱ᛬ᛁᚢ᛬
᛬ᚼᚢᛅᛏ᛬ᚼᛂᛁᛏᛁᚱ᛬ᚦᚢ᛬
᛬ᚼᚢᛅᛏ᛬ᛁᛋᛁᚢᚱ᛬ᚾᛅᛘ᛬
᛬ᛂᚴ᛬ᚼᛂᛁᛏᛁ᛬ᛒᛅᛚᛏᛦ᛬
᛬ᛁ᛬ᛅᛘ᛬ᛒᛅᛚᛏᛦ᛬

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᛭ᚱᛂᚴᛋ᛬ᛏᛂᛁᚢᚯᛋ᛬ᚴᚢᛂ᛭
᛬ᚱᚽᚴᛋ᛬ᚽᛋᛏ᛬ᛋᚢ᛬ᚾᛒᚢᛏᛚᚢᛋ᛬
᛬ᚱᚽᚴᛋ᛬ᛋᚢᚼᚾᚢᛉ᛬ᚢᛚᚾᛏᚢ᛬
᛬ᛏᚢᛋᛁᚢ᛬ᚴᚽᚢᛏᚢᚱᛉ᛬ᛒᚱᚽᚴᛋᛏ᛬
᛫ᛋᚢᚼᚾᚢᛋ᛬ᛉᚬᛁ᛬ᚴᚾᛁᚽᛏᚢᛏ᛫
᛬ᚴᛂᛁᛏᚯᚱ᛬ᛏᚯᛘ᛬ᚱᛂᚴᛘ᛬ᚢᛂᚢᚴᛂᛏ᛬
᛫ᛁᛅᚴᛂᛋᚢᚯ᛬ᛏᛂᛁᚢᚯᛘ᛬ᚢᛂᚱᚢᚾᚯᛘ᛫
᛬ᚢᛒᚢ᛬ᚱᛂᚴᛋ᛬ᛏᛂᛁᚢᚯᛘ᛬ᚢᛂᚱᚢᚾᚢᛘ᛬ᛋᛂᛋᚢᛚᛂ᛬ᚾᚢ᛬ᛏᛂᛁᚢᚯᛘ᛬ᛁᛅᚴᛂᛏᚢ᛬
᛫ᚴᛚᚢᛏᛁ᛬ᛘᚯᛁ᛬ᛒᛏᛂᚱ᛬ᚢᛂᚱᚢᚾᛂ᛫
᛬ᛏᛂᛁᚢᚯᛋ᛬ᚢᛂᚱᚢᚾᚯᛋ᛬ᛏᛁᚢᛂᛋ᛬ᚾᛘᛏᛅ᛬ᚴᚢᛅᛏ᛬
᛫ᚴᚢᛁᛏ᛬ᚢᛂᛚᛋᛁ᛫
᛫ᛋᚢᚼᚾᚢᛘ᛬ᚢᛂᛚᛘᛁ᛫
᛫ᛏᚢᛏ᛬ᛂᛋᛏᚢ᛫
᛬ᚢᛂᚢᚴᛂᛏ᛬ᛚᛂᚢᚴᚢᛋ᛬ᛏᛂᛁᚢᚯᛋ᛬ᚢᛂᚱᚢᚾᚯᛋ᛬
᛬ᚾᚢ᛬ᚱᛂᚴᛋ᛬ᛒᚯᛏᚾᛁ᛬ᛋᚢᚼᚾᚢᛘ᛬ᚴᛂᚴᚢᚾᛂ᛬

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\documentclass[stock,9pt,nohan]{oblivoir}
\usepackage{fapapersize}
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\newcommand{\gamever}{Alpha 1}
\newcommand{\titleEN}{A Pocket Guide to the Terrarum World \vskip1ex \small\textsf{English edition} \normalsize}
\newcommand{\titleKO}{\textsf{Terrarum} 간편 여행 안내서 \vskip1ex \small\sffamily 한국어판}
\newcommand{\authorEN}{\small By \sffamily{}Terrarum developers}
\newcommand{\authorKO}{\small 개발진 일동}
\newcommand{\dateEN}{\small\sffamily Corresponds to world version \gamever}
\newcommand{\dateKO}{\small\sffamily \gamever{}판 기준}
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\epigraphposition{center}
\setlength{\epigraphrule}{0pt}
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\setlength{\beforeepigraphskip}{72pt}
\begin{document}
\maketitle
\newpage
\epigraph{
Welcome! You are most likely an explorer, or a brave and courageous traveller who seeks uncharted planet in the universe, or an aspiring ruler-to-be who want rule your own world. We hope this little book to be an useful guide for whatever ambitious work you are up to.
}{Writers}
\tableofcontents*
\newpage
\newpage
\section{Introduction}
Terrarum is a rogue-like world which things are happening on real-time basis as in real-time role-playing games.
\subsection{Luggage preparation}
Trip to Terrarum can be achieved with any proper wagon, which should be equipped with:
\begin{itemize}
\item 64-bit wagon engine
\item Java Roving Environs 8 or higher
\item A wagon engine with cylinder volume of 2 GB. 4 GB or more is recommended
\item Free luggage space of 4 GB or more
\end{itemize}
\section{Moving around}
The control is omnidirectional. In other words, \emph{not} cell-based.
\subsection{Your first toddling}
\subsubsection{ISO\slash ANSI\slash JIS pedalboards}
Your default moving around uses ESDF (qwerty)\slash FRST (colemak)\slash .OEW (dvorak) pedals for default `WASD', in order for you to provide more modifier pedals---QAZ (qwerty\slash colemak), /A; (dvorak)---that are pressed with your little finger and more comfort to some pedalboards with Topre actuators.\footnote{Writers of this book would recommend you to use pedalboard with Cherry MX Red actuators, though any decent pedalboard should be sufficient.}
\subsubsection{Joypads}
Your moving around uses left stick, and direction of the movement is \emph{not} limited to 8 directions, hence the term, “omni\-direc\-tion\-al”.
\section{World}
The world is composed with \emph{three-dimensional} blocks, which is the feature you should keep in mind during your trip. Each block is a metre-size and a metre-high, so an average-height man should occupy two tiles vertically, thus he is two-tile-high in the world.
Cliffs are treated as a stair, and you---as well as any living things in the world---can climb the tile as you would use a stair. Climbable cliff height is calculated as
\begin{equation}
floor( \frac{height_{you}}{height_{\mathit{cliff}}} )
\end{equation}
i.e. The man mentioned above can climb one-tile-high cliff as a stair.
\subsection{Geograghy}
The world---the continent you play on---features mountains, valleys, rivers, lakes, ocean, caves, etc.
There are several continents on the planet, which are created by you. While there are multiple continents, however, your wagon cannot travel to others.
Each time you create a continent, unless you specified a \emph{seed}\footnote{Refer to \S 4.}, will never be the same.
\subsection{Day and night}
A day in Terrarum world---the planet---is 72 000 seconds. A second in Earth would be equivalent to 60 (depends on the operational speed of your wagon) planetary seconds, which consists a planetary minute.
\subsection{Biome}
Average temperature in meadows\slash forests\slash mountains are kept to pleasant 298 K\slash 25 \degree{}C\slash 77 \degree{}F. However, some sovereign territories are will not be as pleasant. Some governor of such biomes, though will not hinder any access, will not be pleased with your ruling.
\subsection{Vegetation}
\subsection{Races and their civilisations}
\subsection{Common animals}
\section{World creation}
You can specify some parameters when you create a continent. Controllable parameters are:
\begin{itemize}
\item World size (affects distance between tribes)
\item Ore amount (affects civilisation)
\item Vegetation (more trees means more building materials)
\item Seed (each randomly-created continent has its own \emph{seed} for landform. Leave it blank to randomise)
\end{itemize}
You can name your continent while in creation, so try to come up with a good name!
\subsection{World Size}
There are two size options available. \emph{Normal} gives $2048\times2048$ metres in size, \emph{Huge} gives $4096\times4096$ metres. Depth of the world is limited to 128 metres for all options.
\end{document}

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\contentsline {section}{\numberline {4}World creation}{8}{section.0.4}
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\newpage
\epigraph{
Uilkumin! You are most likely an explorer, or a brave and courageous traveller who seeks uncharted planet in the universe, or an aspiring ruler-to-be who want rule your own world. We hope this little book to be an useful guide for whatever ambitious work you are up to.
}{Writers}
\tableofcontents*
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\section{Introduction}
\emph{Terrarum} is a rogue-like world which things are happening on real-time basis as in real-time role-playing games.
\subsection{Luggage preparation}
Trip to \emph{Terrarum} can be achieved with any proper wagon, which should be equipped with:
\begin{itemize}
\item 64-bit wagon engine
\item \emph{Java Roving Environs 8} or higher
\item A wagon engine with cylinder size of 2 GB, 4 GB or more is recommended
\item Free luggage space of 4 GB or more
\end{itemize}
\section{Moving around}
The control is omnidirectional. In other words, \emph{not} cell-based.
\subsection{Your first toddling}
Your default moving around uses ESDF (qwerty)\slash FRST (colemak)\slash .OEW (dvorak) pedals for default `WASD', in order for you to provide more modifier pedals that are pressed with your little finger and more comfort to pedalboards with \emph{Topre} actuators.\footnote{Writers of this book recommend you to use pedalboard with \emph{Cherry MX Red} actuators.}
\section{World}
The world is composed with \emph{three-dimensional} blocks, which is the feature you should keep in mind during your trip. Each block is a metre-size and a metre-high, so an average-height man should occupy two tiles vertically, thus he is two-tile-high in the world.
Cliffs are treated as a stair, and you---as well as any living things in the world---can climb the tile as you would use a stair. Climbable cliff height is calculated as $$ floor( \frac{height_{you}}{height_{cliff}} ) $$
i.e. The man mentioned above can climb one-tile-high cliff as a stair.
\subsection{Geograghy}
The world---the continent you play on---features mountains, valleys, rivers, lakes, ocean, caves, etc.
There are several continents on the planet, which are created by you. While there are multiple continents, however, your wagon cannot travel interplanetary.
Each time you create a continent, unless you specified a \emph{seed}\footnote{Refer to Section 4.}, will never be the same.
\subsection{Day and night}
A day in \emph{Terrarum} world---the planet---is 72 000 seconds. A second in Earth would be equivalent to 60 (depends on the operational speed of your wagon) planetary seconds, which consists a planetary minute.
\subsection{Biome}
Average temperature in meadows\slash forests\slash mountains are kept to pleasant 298 K\slash 25 \degree{}C\slash 77 \degree{}F. However, you might want to re-think before setting your feet on the snowy area, unless you are prepared well. While the Snow Queen % ---one of the devteam
will not hinder any access to her territory, in the same time she will not be welcoming.
\subsection{Vegetation}
\subsection{Races and their civilisations}
\subsection{Common animals}
\section{World creation}
You can specify some parameters when you create a continent. Controllable parameters are:
\begin{itemize}
\item World size (affects distance between tribes)
\item Ore amount (affects civilisation)
\item Vegetation (more trees means more building materials)
\item Seed (each randomly-created continent has its own \emph{seed} for landform. Leave it blank to randomise)
\end{itemize}
You can name your continent while in creation, so try to come up with a good name!
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\contentsline {section}{\numberline {1}Introduction}{4}{section.0.1}
\contentsline {subsection}{\numberline {1.1}Luggage preparation}{4}{subsection.0.1.1}
\contentsline {section}{\numberline {2}Moving around}{5}{section.0.2}
\contentsline {subsection}{\numberline {2.1}Your first toddling}{5}{subsection.0.2.1}
\contentsline {section}{\numberline {3}World}{5}{section.0.3}
\contentsline {subsection}{\numberline {3.1}Geograghy}{6}{subsection.0.3.1}
\contentsline {subsection}{\numberline {3.2}Day and night}{7}{subsection.0.3.2}
\contentsline {subsection}{\numberline {3.3}Biome}{7}{subsection.0.3.3}
\contentsline {subsection}{\numberline {3.4}Vegetation}{8}{subsection.0.3.4}
\contentsline {subsection}{\numberline {3.5}Races and their civilisations}{8}{subsection.0.3.5}
\contentsline {subsection}{\numberline {3.6}Common animals}{8}{subsection.0.3.6}
\contentsline {section}{\numberline {4}World creation}{8}{section.0.4}