First commit
Former-commit-id: 9340873f9cfb15264004c32d6e4b8f8bd6828d94 Former-commit-id: 1916747c109876aa064412e01204c3aeda9bbbc0
1
work_files/.gitattributes
vendored
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*.{psd,tga,ogg} filter=lfs diff=lfs merge=lfs -text
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||||
BIN
work_files/Attack momentum calculator.numbers
Normal file
BIN
work_files/InventoryHashtable.numbers
Executable file
BIN
work_files/Joypad control.numbers/Index.zip
Executable file
15
work_files/Joypad control.numbers/Metadata/BuildVersionHistory.plist
Executable file
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<array>
|
||||
<string>numbers-trunk-20080702_1</string>
|
||||
<string>numbers-trunk-20080731_1</string>
|
||||
<string>numbers-trunk-20080801_2</string>
|
||||
<string>numbers-trunk-20080909_1</string>
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||||
<string>numbers-trunk-20080911_1</string>
|
||||
<string>numbers-trunk-20080926_1</string>
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||||
<string>numbers-trunk-20081016_1</string>
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||||
<string>local build-Oct 16 2012</string>
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||||
<string>M3.0.1-1483-1</string>
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||||
</array>
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||||
</plist>
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||||
1
work_files/Joypad control.numbers/Metadata/DocumentIdentifier
Executable file
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||||
54874EF4-5D25-4B52-8A3E-84AFFFAC77D3
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BIN
work_files/Joypad control.numbers/Metadata/Properties.plist
Executable file
BIN
work_files/Joypad control.numbers/preview-micro.jpg
Executable file
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After Width: | Height: | Size: 1.3 KiB |
BIN
work_files/Joypad control.numbers/preview-web.jpg
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After Width: | Height: | Size: 9.0 KiB |
BIN
work_files/Joypad control.numbers/preview.jpg
Executable file
|
After Width: | Height: | Size: 81 KiB |
BIN
work_files/Jump power by pressing time.gcx
Executable file
BIN
work_files/Map chunk data format.numbers/Index.zip
Executable file
15
work_files/Map chunk data format.numbers/Metadata/BuildVersionHistory.plist
Executable file
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|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<array>
|
||||
<string>numbers-trunk-20080702_1</string>
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||||
<string>numbers-trunk-20080731_1</string>
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||||
<string>numbers-trunk-20080801_2</string>
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||||
<string>numbers-trunk-20080909_1</string>
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||||
<string>numbers-trunk-20080911_1</string>
|
||||
<string>numbers-trunk-20080926_1</string>
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||||
<string>numbers-trunk-20081016_1</string>
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||||
<string>local build-Oct 16 2012</string>
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||||
<string>M3.1-1769-1</string>
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||||
</array>
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||||
</plist>
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||||
1
work_files/Map chunk data format.numbers/Metadata/DocumentIdentifier
Executable file
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||||
DDAED13E-5DFB-407C-AAD2-A0A2DEC89519
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||||
BIN
work_files/Map chunk data format.numbers/Metadata/Properties.plist
Executable file
BIN
work_files/Map chunk data format.numbers/preview-micro.jpg
Executable file
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After Width: | Height: | Size: 1.4 KiB |
BIN
work_files/Map chunk data format.numbers/preview-web.jpg
Executable file
|
After Width: | Height: | Size: 10 KiB |
BIN
work_files/Map chunk data format.numbers/preview.jpg
Executable file
|
After Width: | Height: | Size: 60 KiB |
BIN
work_files/Map chunk data format.pdf
Executable file
BIN
work_files/Map data format.numbers
Normal file
BIN
work_files/Map data format.pdf
Normal file
BIN
work_files/MaterialCalc.numbers
Executable file
BIN
work_files/Player pos.gcx
Executable file
177
work_files/PunchedTapeComposer.lua
Executable file
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||||
#!/usr/local/bin/lua
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-- Terrarum Punched tape music roll composer
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-- Copyright 2013 SKYHi14
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-- See SKYHi14.nfo for license.
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--
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-- Punched tape music roll format
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-- Range: 0 - 2^63 - 1
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-- A1 ---- A2 ---- A3 ---- A4 ---- A5 ---- A6 AS6 B6
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-- 2^0 ---- 12 ---- 24 ---- 36 ---- 48 ---- 60 61 62
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--
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-- Byte 0-7F 80-FF 100-103 104+
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-- Desc Name Author Tempo Data
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--
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-- Output format: signed long (little endian)
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-- If you are not capable of Lua, there is Python version available
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A_1 = 2^0
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AS1 = 2^1
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B_1 = 2^2
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C_1 = 2^3
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CS1 = 2^4
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D_1 = 2^5
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DS1 = 2^6
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E_1 = 2^7
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F_1 = 2^8
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FS1 = 2^9
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G_1 = 2^10
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GS1 = 2^11
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A_2 = 2^12
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AS2 = 2^13
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B_2 = 2^14
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C_2 = 2^15
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CS2 = 2^16
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D_2 = 2^17
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DS2 = 2^18
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E_2 = 2^19
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F_2 = 2^20
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FS2 = 2^21
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G_2 = 2^22
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GS2 = 2^23
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A_3 = 2^24
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AS3 = 2^25
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B_3 = 2^26
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C_3 = 2^27
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CS3 = 2^28
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D_3 = 2^29
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DS3 = 2^30
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E_3 = 2^31
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F_3 = 2^32
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FS3 = 2^33
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G_3 = 2^34
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GS3 = 2^35
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A_4 = 2^36
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AS4 = 2^37
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B_4 = 2^38
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C_4 = 2^39
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CS4 = 2^40
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D_4 = 2^41
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DS4 = 2^42
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E_4 = 2^43
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F_4 = 2^44
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FS4 = 2^45
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G_4 = 2^46
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GS4 = 2^47
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A_5 = 2^48
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AS5 = 2^49
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B_5 = 2^50
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C_5 = 2^51
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CS5 = 2^52
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D_5 = 2^53
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DS5 = 2^54
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E_5 = 2^55
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F_5 = 2^56
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FS5 = 2^57
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G_5 = 2^58
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GS5 = 2^59
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A_6 = 2^60
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AS6 = 2^61
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B_6 = 2^62
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function main()
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musicRoll = {C_2, E_2, G_2, C_2 + E_2 + G_2, 0} -- Add your music roll!
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SongName = "ANNYEONG SAESANG BY LUA" -- within 127 characters
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SongAuthor = "LUA" -- within 127 characters
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tempo = 90 -- greater than 0!
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print("Processing your music roll. Hold on.")
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tapePuncher(SongName, SongAuthor, tempo, musicRoll)
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print("Wrote file to " .. SongName .. ".")
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end
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function tapePuncher(name, author, tempo, roll)
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SaveDirectory = "/DirectoryToBeSaved\\WithoutFilename"
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local file = io.open(SaveDirectory .. name, "wb")
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file:write( string.char(0) )
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for i = 1, 127, 1 do
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if i <= #name then
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file:write( string.char( string.byte(name, i) ) )
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else
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file:write( string.char(0) )
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end
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end
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file:write( string.char(0) )
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for i = 1, 127, 1 do
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if i <= #author then
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file:write( string.char( string.byte(author, i) ) )
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else
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file:write( string.char(0) )
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end
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end
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file:write( string.char(tempo % 256) )
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file:write( string.char( tempo - ( tempo % 256 ) ) )
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file:write( string.char(0) )
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file:write( string.char(0) )
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for i = 1, #roll, 1 do
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binArray = toBin( roll[i] )
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for i = 1, 8, 1 do
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if i <= #binArray then
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file:write( binArray[#binArray + 1 - i] )
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else
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file:write( string.char(0) )
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end
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end
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end
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file:close()
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end
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function toBin(num)
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output = {}
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sHexNum = DEC_HEX(num)
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if #sHexNum % 2 == 1 then
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sHexNum = "0" .. sHexNum
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end
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for i = 1, #sHexNum, 2 do
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--print( hexToInt(string.byte(sHexNum, i)) * 16 + hexToInt(string.byte(sHexNum, i + 1)) )
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output[#output + 1] = string.char( hexToInt(string.byte(sHexNum, i)) * 16 + hexToInt(string.byte(sHexNum, i + 1)) )
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end
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return output
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end
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function DEC_HEX(IN)
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local B,K,OUT,I,D=16,"0123456789ABCDEF","",0
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while IN>0 do
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I=I+1
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IN,D=math.floor(IN/B),math.mod(IN,B)+1
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OUT=string.sub(K,D,D)..OUT
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end
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return OUT
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end
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function hexToInt(int)
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chr = string.char(int)
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hexTable = {["0"] = 0, ["1"] = 1, ["2"] = 2, ["3"] = 3, ["4"] = 4, ["5"] = 5, ["6"] = 6, ["7"] = 7, ["8"] = 8, ["9"] = 9, ["A"] = 10, ["B"] = 11, ["C"] = 12, ["D"] = 13, ["E"] = 14, ["F"] = 15}
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return hexTable[chr]
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end
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main()
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157
work_files/PunchedTapeComposer.py
Executable file
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||||
#!/usr/bin/python
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# Terrarum Punched tape music roll composer
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||||
# Copyright 2013 SKYHi14
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||||
# See SKYHi14.nfo for license.
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||||
#
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||||
# Punched tape music roll format
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||||
# Range: 0 - 2**32 - 1
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# A1 ---- A2 ---- A3 ---- A4 ---- A5 ---- A6 AS6 B6
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# 2**0 ---- 12 ---- 24 ---- 36 ---- 48 ---- 60 61 62
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#
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# Byte 0-7F 80-FF 100-103 104+
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# Desc Name Author Tempo Data
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#
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# Output format: signed long (little endian)
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||||
# If you are not capable of Python, there is Lua version available
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||||
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||||
A_1 = 2**0
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||||
AS1 = 2**1
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||||
B_1 = 2**2
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||||
C_1 = 2**3
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||||
CS1 = 2**4
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||||
D_1 = 2**5
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||||
DS1 = 2**6
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||||
E_1 = 2**7
|
||||
F_1 = 2**8
|
||||
FS1 = 2**9
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||||
G_1 = 2**10
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||||
GS1 = 2**11
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||||
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||||
A_2 = 2**12
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||||
AS2 = 2**13
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||||
B_2 = 2**14
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||||
C_2 = 2**15
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||||
CS2 = 2**16
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D_2 = 2**17
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DS2 = 2**18
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||||
E_2 = 2**19
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F_2 = 2**20
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FS2 = 2**21
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||||
G_2 = 2**22
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||||
GS2 = 2**23
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||||
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||||
A_3 = 2**24
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AS3 = 2**25
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||||
B_3 = 2**26
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||||
C_3 = 2**27
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||||
CS3 = 2**28
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||||
D_3 = 2**29
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||||
DS3 = 2**30
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||||
E_3 = 2**31
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||||
F_3 = 2**32
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||||
FS3 = 2**33
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||||
G_3 = 2**34
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||||
GS3 = 2**35
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||||
A_4 = 2**36
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||||
AS4 = 2**37
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||||
B_4 = 2**38
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||||
C_4 = 2**39
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||||
CS4 = 2**40
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||||
D_4 = 2**41
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||||
DS4 = 2**42
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||||
E_4 = 2**43
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||||
F_4 = 2**44
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||||
FS4 = 2**45
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||||
G_4 = 2**46
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||||
GS4 = 2**47
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A_5 = 2**48
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AS5 = 2**49
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B_5 = 2**50
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C_5 = 2**51
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CS5 = 2**52
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D_5 = 2**53
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DS5 = 2**54
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E_5 = 2**55
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||||
F_5 = 2**56
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||||
FS5 = 2**57
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G_5 = 2**58
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GS5 = 2**59
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A_6 = 2**60
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AS6 = 2**61
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B_6 = 2**62
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def main():
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musicRoll = [C_2, E_2, G_2, C_2 + E_2 + G_2, 0] # Add your music roll!
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SongName = "ANNYEONG SAESANG" # within 127 characters
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SongAuthor = "PYTHON" # within 127 characters
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tempo = 90 # greater than 0!
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print("Processing your music roll. Hold on.")
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tapePuncher(SongName, SongAuthor, tempo, musicRoll)
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print("Wrote file to " + SongName + ".")
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def tapePuncher(name, author, tempo, roll):
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binArray = []
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SaveDirectory = "/DirectoryToBeSaved\\WithoutFilename"
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file = open(SaveDirectory + name, "wb")
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file.write( chr(0) )
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for i in range(1, 128):
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if i <= len(name):
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file.write( chr( ord(name[i - 1]) ) )
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else:
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file.write( chr(0) )
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file.write( chr(0) )
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for i in range(1, 128):
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if i <= len(author):
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file.write( chr( ord(author[i - 1]) ) )
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else:
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file.write( chr(0) )
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file.write( chr(tempo % 256) )
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file.write( chr( tempo - ( tempo % 256 ) ) )
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file.write( chr(0) )
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file.write( chr(0) )
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for i in range(1, len(roll)):
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binArray = toBin( roll[i - 1] )
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for i in range(1, 9):
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if i <= len(binArray):
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file.write( binArray[len(binArray) - i] )
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else:
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file.write( chr(0) )
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file.close()
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def toBin(num):
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output = []
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sHexNum = hex(num)[2:]
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if len(sHexNum) % 2 == 1:
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sHexNum = "0" + sHexNum
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for i in range(1, len(sHexNum)):
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# print( hexToInt(ord(sHexNum[i])) * 16 + hexToInt(ord(sHexNum[i + 1])) )
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output.append( chr( hexToInt(ord(sHexNum[i - 1])) * 16 + hexToInt(ord(sHexNum[i])) ) )
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return output
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def hexToInt(num):
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char = chr(num)
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hexTable = {"0":0, "1":1, "2":2, "3":3, "4":4, "5":5, "6":6, "7":7, "8":8, "9":9, "a":10, "b":11, "c":12, "d":13, "e":14, "f":15}
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return hexTable[char]
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main()
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BIN
work_files/Sky colour sample.png
Executable file
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After Width: | Height: | Size: 1.5 MiB |
1
work_files/graphics/.gitattributes
vendored
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||||
*.{psd,tga,ogg} filter=lfs diff=lfs merge=lfs -text
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||||
BIN
work_files/graphics/Co_Ti_base.acv
Executable file
BIN
work_files/graphics/Steel2.acv
Executable file
BIN
work_files/graphics/StoneGUITex.jpg
Executable file
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After Width: | Height: | Size: 284 KiB |
BIN
work_files/graphics/WoodenGUITex.png
Executable file
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After Width: | Height: | Size: 527 KiB |
1
work_files/graphics/fonts/.gitattributes
vendored
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||||
*.{psd,tga,ogg} filter=lfs diff=lfs merge=lfs -text
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||||
1
work_files/graphics/gui/.gitattributes
vendored
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||||
*.{psd,tga,ogg} filter=lfs diff=lfs merge=lfs -text
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||||
1
work_files/graphics/gui/hotbar/.gitattributes
vendored
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||||
*.{psd,tga,ogg} filter=lfs diff=lfs merge=lfs -text
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||||
1
work_files/graphics/gui/inventory/.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
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||||
*.{psd,tga,ogg} filter=lfs diff=lfs merge=lfs -text
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||||
1
work_files/graphics/items/.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
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||||
*.{psd,tga,ogg} filter=lfs diff=lfs merge=lfs -text
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||||
BIN
work_files/graphics/mc_painterly/Readme.txt
Executable file
BIN
work_files/graphics/mc_painterly/achievement/bg.png
Executable file
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After Width: | Height: | Size: 39 KiB |
BIN
work_files/graphics/mc_painterly/anvil_base.png
Executable file
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After Width: | Height: | Size: 3.2 KiB |
BIN
work_files/graphics/mc_painterly/anvil_base_2.png
Executable file
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After Width: | Height: | Size: 3.2 KiB |
BIN
work_files/graphics/mc_painterly/anvil_top.png
Executable file
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After Width: | Height: | Size: 3.1 KiB |
BIN
work_files/graphics/mc_painterly/anvil_top_2.png
Executable file
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After Width: | Height: | Size: 3.1 KiB |
BIN
work_files/graphics/mc_painterly/armor/chain_1.png
Executable file
|
After Width: | Height: | Size: 922 B |
BIN
work_files/graphics/mc_painterly/armor/chain_2.png
Executable file
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After Width: | Height: | Size: 472 B |
BIN
work_files/graphics/mc_painterly/armor/cloth_1.png
Executable file
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After Width: | Height: | Size: 2.8 KiB |
BIN
work_files/graphics/mc_painterly/armor/cloth_1_b.png
Executable file
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After Width: | Height: | Size: 559 B |
BIN
work_files/graphics/mc_painterly/armor/cloth_2.png
Executable file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
work_files/graphics/mc_painterly/armor/cloth_2_b.png
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work_files/graphics/mc_painterly/armor/diamond_1.png
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work_files/graphics/mc_painterly/armor/diamond_2.png
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work_files/graphics/mc_painterly/armor/gold_1.png
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work_files/graphics/mc_painterly/armor/gold_2.png
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work_files/graphics/mc_painterly/armor/iron_1.png
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work_files/graphics/mc_painterly/armor/iron_2.png
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work_files/graphics/mc_painterly/armor/power.png
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work_files/graphics/mc_painterly/armor/witherarmor.png
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work_files/graphics/mc_painterly/art/kz.png
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work_files/graphics/mc_painterly/ctm.png
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work_files/graphics/mc_painterly/environment/clouds.png
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work_files/graphics/mc_painterly/environment/rain.png
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work_files/graphics/mc_painterly/environment/snow.png
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work_files/graphics/mc_painterly/extrabiomes/extrabiomes.png
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work_files/graphics/mc_painterly/extrabiomes/scarecrow.png
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work_files/graphics/mc_painterly/gui/alchemy.png
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work_files/graphics/mc_painterly/gui/allitems.png
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work_files/graphics/mc_painterly/gui/background.png
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work_files/graphics/mc_painterly/gui/beacon.png
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work_files/graphics/mc_painterly/gui/book.png
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work_files/graphics/mc_painterly/gui/container.png
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work_files/graphics/mc_painterly/gui/crafting.png
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work_files/graphics/mc_painterly/gui/creative_inv/list_items.png
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work_files/graphics/mc_painterly/gui/creative_inv/search.png
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work_files/graphics/mc_painterly/gui/creative_inv/survival_inv.png
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work_files/graphics/mc_painterly/gui/demo_bg.png
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work_files/graphics/mc_painterly/gui/enchant.png
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work_files/graphics/mc_painterly/gui/furnace.png
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work_files/graphics/mc_painterly/gui/gui.png
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work_files/graphics/mc_painterly/gui/icons.png
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work_files/graphics/mc_painterly/gui/inventory.png
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work_files/graphics/mc_painterly/gui/items.png
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work_files/graphics/mc_painterly/gui/logo.png
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work_files/graphics/mc_painterly/gui/repair.png
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work_files/graphics/mc_painterly/gui/slot.png
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work_files/graphics/mc_painterly/gui/trading.png
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work_files/graphics/mc_painterly/gui/trap.png
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work_files/graphics/mc_painterly/item/arrows.png
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work_files/graphics/mc_painterly/item/boat.png
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work_files/graphics/mc_painterly/item/book.png
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work_files/graphics/mc_painterly/item/cart.png
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work_files/graphics/mc_painterly/item/chest.png
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work_files/graphics/mc_painterly/item/enderchest.png
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work_files/graphics/mc_painterly/item/largechest.png
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work_files/graphics/mc_painterly/item/largexmaschest.png
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work_files/graphics/mc_painterly/item/sign.png
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work_files/graphics/mc_painterly/item/skis.png
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work_files/graphics/mc_painterly/item/xmaschest.png
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work_files/graphics/mc_painterly/item/xporb.png
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work_files/graphics/mc_painterly/misc/beacon.png
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work_files/graphics/mc_painterly/misc/beam.png
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work_files/graphics/mc_painterly/misc/dial.png
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