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seamless zstd integration
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@@ -33,7 +33,7 @@ object WriteWorld {
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val world = ingame.world
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val currentPlayTime_t = time_t - ingame.loadedTime_t
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world.comp = Common.COMP_GZIP
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world.comp = Common.COMP_ZSTD
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world.lastPlayTime = time_t
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world.totalPlayTime += currentPlayTime_t
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