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https://github.com/curioustorvald/Terrarum.git
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spritebatch with hdr colour
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@@ -1,13 +1,11 @@
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#version 150
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#ifdef GL_ES
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#define LOWP lowp
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precision mediump float;
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#else
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#define LOWP
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#endif
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in LOWP vec4 v_color;
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in vec4 v_color;
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in vec4 v_generic;
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in vec2 v_texCoords;
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uniform sampler2D u_texture;
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out vec4 fragColor;
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