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https://github.com/curioustorvald/Terrarum.git
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@@ -43,7 +43,8 @@ open class HumanoidNPC(
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// we're having InventoryItem data so that this class could be somewhat universal
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override var itemData: InventoryItem = object : InventoryItem() {
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override var id = referenceID
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override var dynamicID = referenceID
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override val originalID = dynamicID
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override val isUnique = true
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override var baseMass: Double
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get() = actorValue.getAsDouble(AVKey.BASEMASS)!!
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@@ -57,6 +58,7 @@ open class HumanoidNPC(
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override var inventoryCategory = "npc"
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override val originalName: String = actorValue.getAsString(AVKey.NAME) ?: "NPC"
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override var consumable = true
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override val isDynamic = false
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override fun secondaryUse(gc: GameContainer, delta: Int): Boolean {
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try {
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