mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
@@ -46,7 +46,8 @@ object ItemCodex {
|
||||
// tile items (blocks and walls are the same thing basically)
|
||||
for (i in ITEM_TILES + ITEM_WALLS) {
|
||||
itemCodex[i] = object : InventoryItem() {
|
||||
override var id: Int = i
|
||||
override var dynamicID: Int = i
|
||||
override val originalID = dynamicID
|
||||
override val isUnique: Boolean = false
|
||||
override var baseMass: Double = TileCodex[i].density / 1000.0
|
||||
override var baseToolSize: Double? = null
|
||||
@@ -54,7 +55,7 @@ object ItemCodex {
|
||||
override val originalName = TileCodex[i % ITEM_WALLS.first].nameKey
|
||||
override var consumable = true
|
||||
override var inventoryCategory = Category.BLOCK
|
||||
override var isDynamic = true
|
||||
override var isDynamic = false
|
||||
|
||||
init {
|
||||
itemProperties[IVKey.ITEMTYPE] = if (i in ITEM_TILES)
|
||||
@@ -77,7 +78,7 @@ object ItemCodex {
|
||||
}
|
||||
|
||||
// return false if the tile is already there
|
||||
if (this.id == Terrarum.ingame!!.world.getTileFromTerrain(gc.mouseTileX, gc.mouseTileY))
|
||||
if (this.dynamicID == Terrarum.ingame!!.world.getTileFromTerrain(gc.mouseTileX, gc.mouseTileY))
|
||||
return false
|
||||
|
||||
// filter passed, do the job
|
||||
@@ -104,16 +105,19 @@ object ItemCodex {
|
||||
|
||||
// test copper pickaxe
|
||||
itemCodex[ITEM_STATIC.first] = object : InventoryItem() {
|
||||
override var id = ITEM_STATIC.first
|
||||
override var dynamicID = ITEM_STATIC.first
|
||||
override val originalID = dynamicID
|
||||
override val isUnique = false
|
||||
override val originalName = "Test Pick"
|
||||
override val originalName = ""
|
||||
override var baseMass = 10.0
|
||||
override var baseToolSize: Double? = 10.0
|
||||
override var consumable = false
|
||||
override var maxDurability = 64//606 // this much tiles before breaking
|
||||
override var maxDurability = 147//606 // this much tiles before breaking
|
||||
override var durability = maxDurability.toFloat()
|
||||
override var equipPosition = EquipPosition.HAND_GRIP
|
||||
override var inventoryCategory = Category.TOOL
|
||||
override val isDynamic = true
|
||||
|
||||
|
||||
private val testmaterial = Material(
|
||||
0,0,0,0,0,0,0,0,1,0.0 // quick test material Stone
|
||||
@@ -121,7 +125,7 @@ object ItemCodex {
|
||||
|
||||
init {
|
||||
itemProperties[IVKey.ITEMTYPE] = IVKey.ItemType.PICK
|
||||
name = "Steel pickaxe"
|
||||
name = "Stone pickaxe"
|
||||
}
|
||||
|
||||
override fun primaryUse(gc: GameContainer, delta: Int): Boolean {
|
||||
@@ -184,16 +188,21 @@ object ItemCodex {
|
||||
}
|
||||
}
|
||||
|
||||
fun getItemImage(code: Int): Image {
|
||||
if (code <= ITEM_TILES.endInclusive)
|
||||
return TilesDrawer.tilesTerrain.getSubImage((code % 16) * 16, code / 16)
|
||||
else if (code <= ITEM_WALLS.endInclusive) {
|
||||
val img = TilesDrawer.tilesTerrain.getSubImage((code % 16) * 16, code / 16)
|
||||
fun getItemImage(item: InventoryItem): Image {
|
||||
// terrain
|
||||
if (item.originalID in ITEM_TILES) {
|
||||
return TilesDrawer.tilesTerrain.getSubImage((item.dynamicID % 16) * 16, item.originalID / 16)
|
||||
}
|
||||
// wall
|
||||
else if (item.originalID in ITEM_WALLS) {
|
||||
val img = TilesDrawer.tilesTerrain.getSubImage((item.originalID % 16) * 16, item.originalID / 16)
|
||||
img.setImageColor(wallOverlayColour.r, wallOverlayColour.g, wallOverlayColour.b)
|
||||
return img
|
||||
}
|
||||
else if (code <= ITEM_WIRES.endInclusive)
|
||||
return TilesDrawer.tilesWire.getSubImage((code % 16) * 16, code / 16)
|
||||
// wire
|
||||
else if (item.originalID in ITEM_WIRES) {
|
||||
return TilesDrawer.tilesWire.getSubImage((item.originalID % 16) * 16, item.originalID / 16)
|
||||
}
|
||||
else
|
||||
return itemImagePlaceholder
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user