testing the GDX's LZMA de/compressor

This commit is contained in:
minjaesong
2018-10-06 00:49:06 +09:00
parent 83fd44df4c
commit d71744b240
11 changed files with 526 additions and 110 deletions

View File

@@ -4,7 +4,7 @@ package net.torvald.terrarum.gameworld
import com.badlogic.gdx.graphics.Color
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.serialise.ReadLayerDataZip
import net.torvald.terrarum.serialise.ReadLayerDataLzma
import org.dyn4j.geometry.Vector2
typealias BlockAddress = Long
@@ -73,7 +73,7 @@ open class GameWorld {
//layerAirPressure = MapLayerHalfFloat(width / 4, height / 8, 13f) // 1013 mBar
}
internal constructor(worldIndex: Int, layerData: ReadLayerDataZip.LayerData) {
internal constructor(worldIndex: Int, layerData: ReadLayerDataLzma.LayerData) {
this.worldIndex = worldIndex
layerTerrain = layerData.layerTerrain