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testing the GDX's LZMA de/compressor
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@@ -4,7 +4,7 @@ package net.torvald.terrarum.gameworld
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import com.badlogic.gdx.graphics.Color
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import net.torvald.terrarum.realestate.LandUtil
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.serialise.ReadLayerDataZip
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import net.torvald.terrarum.serialise.ReadLayerDataLzma
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import org.dyn4j.geometry.Vector2
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typealias BlockAddress = Long
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@@ -73,7 +73,7 @@ open class GameWorld {
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//layerAirPressure = MapLayerHalfFloat(width / 4, height / 8, 13f) // 1013 mBar
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}
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internal constructor(worldIndex: Int, layerData: ReadLayerDataZip.LayerData) {
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internal constructor(worldIndex: Int, layerData: ReadLayerDataLzma.LayerData) {
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this.worldIndex = worldIndex
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layerTerrain = layerData.layerTerrain
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