testing the GDX's LZMA de/compressor

This commit is contained in:
minjaesong
2018-10-06 00:49:06 +09:00
parent 83fd44df4c
commit d71744b240
11 changed files with 526 additions and 110 deletions

View File

@@ -1,9 +1,7 @@
package net.torvald.terrarum.modulebasegame.gameworld
import com.badlogic.gdx.graphics.Color
import net.torvald.terrarum.gameworld.*
import net.torvald.terrarum.serialise.ReadLayerDataZip
import kotlin.properties.Delegates
import net.torvald.terrarum.serialise.ReadLayerDataLzma
/**
* Created by minjaesong on 2018-07-03.
@@ -11,7 +9,7 @@ import kotlin.properties.Delegates
class GameWorldExtension: GameWorld {
constructor(worldIndex: Int, width: Int, height: Int) : super(worldIndex, width, height)
internal constructor(worldIndex: Int, layerData: ReadLayerDataZip.LayerData) : super(worldIndex, layerData)
internal constructor(worldIndex: Int, layerData: ReadLayerDataLzma.LayerData) : super(worldIndex, layerData)
val time: WorldTime