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testing the GDX's LZMA de/compressor
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@@ -1,9 +1,7 @@
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package net.torvald.terrarum.modulebasegame.gameworld
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import com.badlogic.gdx.graphics.Color
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import net.torvald.terrarum.gameworld.*
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import net.torvald.terrarum.serialise.ReadLayerDataZip
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import kotlin.properties.Delegates
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import net.torvald.terrarum.serialise.ReadLayerDataLzma
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/**
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* Created by minjaesong on 2018-07-03.
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@@ -11,7 +9,7 @@ import kotlin.properties.Delegates
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class GameWorldExtension: GameWorld {
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constructor(worldIndex: Int, width: Int, height: Int) : super(worldIndex, width, height)
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internal constructor(worldIndex: Int, layerData: ReadLayerDataZip.LayerData) : super(worldIndex, layerData)
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internal constructor(worldIndex: Int, layerData: ReadLayerDataLzma.LayerData) : super(worldIndex, layerData)
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val time: WorldTime
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