moved things a lot just so that splash screen shows up WHILE things load

This commit is contained in:
Minjae Song
2018-12-25 01:38:23 +09:00
parent 47da7d5b81
commit d7664c7f46
29 changed files with 434 additions and 400 deletions

View File

@@ -130,7 +130,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
if (false && Terrarum.getConfigBoolean("multithread")) { // NO MULTITHREADING: camera don't like concurrent modification (jittery actor movements)
if (false && AppLoader.getConfigBoolean("multithread")) { // NO MULTITHREADING: camera don't like concurrent modification (jittery actor movements)
// else, NOP;
}
else {
@@ -138,7 +138,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
while (updateDeltaCounter >= updateRate) {
//updateGame(delta)
Terrarum.debugTimers["Ingame.update"] = measureNanoTime { updateGame(delta) }
AppLoader.debugTimers["Ingame.update"] = measureNanoTime { updateGame(delta) }
updateDeltaCounter -= updateRate
updateTries++
@@ -153,7 +153,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
/** RENDER CODE GOES HERE */
//renderGame(batch)
Terrarum.debugTimers["Ingame.render"] = measureNanoTime { renderGame() }
AppLoader.debugTimers["Ingame.render"] = measureNanoTime { renderGame() }
}
private fun updateGame(delta: Float) {

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@@ -54,7 +54,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
* list of Actors that is sorted by Actors' referenceID
*/
//val ACTORCONTAINER_INITIAL_SIZE = 64
val PARTICLES_MAX = Terrarum.getConfigInt("maxparticles")
val PARTICLES_MAX = AppLoader.getConfigInt("maxparticles")
//val actorContainer = ArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
//val actorContainerInactive = ArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
val particlesContainer = CircularArray<ParticleBase>(PARTICLES_MAX)
@@ -305,14 +305,14 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
width = 900,
height = Terrarum.HEIGHT - 160,
categoryWidth = 210,
toggleKeyLiteral = Terrarum.getConfigInt("keyinventory")
toggleKeyLiteral = AppLoader.getConfigInt("keyinventory")
)*/
/*uiInventoryPlayer.setPosition(
-uiInventoryPlayer.width,
70
)*/
uiInventoryPlayer = UIInventoryFull(actorNowPlaying,
toggleKeyLiteral = Terrarum.getConfigInt("keyinventory")
toggleKeyLiteral = AppLoader.getConfigInt("keyinventory")
)
uiInventoryPlayer.setPosition(0, 0)
@@ -470,7 +470,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
if (false && Terrarum.getConfigBoolean("multithread")) { // NO MULTITHREADING: camera don't like concurrent modification (jittery actor movements)
if (false && AppLoader.getConfigBoolean("multithread")) { // NO MULTITHREADING: camera don't like concurrent modification (jittery actor movements)
if (firstTimeRun || updateThreadWrapper.state == Thread.State.TERMINATED) {
updateThreadWrapper = Thread(ingameUpdateThread, "Terrarum UpdateThread")
updateThreadWrapper.start()
@@ -485,7 +485,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
while (updateDeltaCounter >= renderRate) {
//updateGame(delta)
Terrarum.debugTimers["Ingame.update"] = measureNanoTime { updateGame(delta) }
AppLoader.debugTimers["Ingame.update"] = measureNanoTime { updateGame(delta) }
updateDeltaCounter -= renderRate
updateTries++
@@ -501,7 +501,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
/** RENDER CODE GOES HERE */
//renderGame(batch)
Terrarum.debugTimers["Ingame.render"] = measureNanoTime { renderGame() }
AppLoader.debugTimers["Ingame.render"] = measureNanoTime { renderGame() }
}
protected fun updateGame(delta: Float) {

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@@ -1,5 +1,6 @@
package net.torvald.terrarum.modulebasegame.console
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.utils.JsonWriter
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.console.ConsoleCommand
@@ -20,7 +21,7 @@ internal object ExportAV : ConsoleCommand {
JsonWriter.writeToFile(
player.actorValue,
Terrarum.defaultDir + "/Exports/" + args[1] + ".json")
AppLoader.defaultDir + "/Exports/" + args[1] + ".json")
Echo("ExportAV: exported to " + args[1] + ".json")
}

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@@ -1,6 +1,7 @@
package net.torvald.terrarum.modulebasegame.console
import net.torvald.colourutil.Col4096
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.utils.RasterWriter
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blockproperties.Block
@@ -78,7 +79,7 @@ internal object ExportMap : ConsoleCommand {
mapDataPointer += 3
}
val dir = Terrarum.defaultDir + "/Exports/"
val dir = AppLoader.defaultDir + "/Exports/"
val dirAsFile = File(dir)
if (!dirAsFile.exists()) {
dirAsFile.mkdir()

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@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulebasegame.console
import net.torvald.terrarum.Terrarum
import com.google.gson.Gson
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.console.ConsoleCommand
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.modulebasegame.Ingame
@@ -23,7 +24,7 @@ internal object GsonTest : ConsoleCommand {
val bufferedWriter: BufferedWriter
val writer: FileWriter
try {
writer = FileWriter(Terrarum.defaultDir + "/Exports/" + args[1] + ".json")
writer = FileWriter(AppLoader.defaultDir + "/Exports/" + args[1] + ".json")
bufferedWriter = BufferedWriter(writer)
bufferedWriter.write(jsonString)

View File

@@ -3,6 +3,7 @@ package net.torvald.terrarum.modulebasegame.gameactors
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.jme3.math.FastMath
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.bipolarClamp
import net.torvald.terrarum.gameactors.*
@@ -214,17 +215,17 @@ open class ActorHumanoid(
private fun updateGamerControlBox() {
if (isGamer) {
isUpDown = Gdx.input.isKeyPressed(Terrarum.getConfigInt("keyup"))
isLeftDown = Gdx.input.isKeyPressed(Terrarum.getConfigInt("keyleft"))
isDownDown = Gdx.input.isKeyPressed(Terrarum.getConfigInt("keydown"))
isRightDown = Gdx.input.isKeyPressed(Terrarum.getConfigInt("keyright"))
isJumpDown = Gdx.input.isKeyPressed(Terrarum.getConfigInt("keyjump"))
isUpDown = Gdx.input.isKeyPressed(AppLoader.getConfigInt("keyup"))
isLeftDown = Gdx.input.isKeyPressed(AppLoader.getConfigInt("keyleft"))
isDownDown = Gdx.input.isKeyPressed(AppLoader.getConfigInt("keydown"))
isRightDown = Gdx.input.isKeyPressed(AppLoader.getConfigInt("keyright"))
isJumpDown = Gdx.input.isKeyPressed(AppLoader.getConfigInt("keyjump"))
if (Terrarum.controller != null) {
axisX = Terrarum.controller!!.getAxisValue(Terrarum.getConfigInt("joypadlstickx"))
axisY = Terrarum.controller!!.getAxisValue(Terrarum.getConfigInt("joypadlsticky"))
axisRX = Terrarum.controller!!.getAxisValue(Terrarum.getConfigInt("joypadrstickx"))
axisRY = Terrarum.controller!!.getAxisValue(Terrarum.getConfigInt("joypadrsticky"))
axisX = Terrarum.controller!!.getAxisValue(AppLoader.getConfigInt("joypadlstickx"))
axisY = Terrarum.controller!!.getAxisValue(AppLoader.getConfigInt("joypadlsticky"))
axisRX = Terrarum.controller!!.getAxisValue(AppLoader.getConfigInt("joypadrstickx"))
axisRY = Terrarum.controller!!.getAxisValue(AppLoader.getConfigInt("joypadrsticky"))
// deadzonning
if (Math.abs(axisX) < Terrarum.CONTROLLER_DEADZONE) axisX = 0f
@@ -232,7 +233,7 @@ open class ActorHumanoid(
if (Math.abs(axisRX) < Terrarum.CONTROLLER_DEADZONE) axisRX = 0f
if (Math.abs(axisRY) < Terrarum.CONTROLLER_DEADZONE) axisRY = 0f
isJumpDown = Gdx.input.isKeyPressed(Terrarum.getConfigInt("keyjump")) ||
isJumpDown = Gdx.input.isKeyPressed(AppLoader.getConfigInt("keyjump")) ||
Terrarum.controller!!.isButtonPressed(GAMEPAD_JUMP)
}
}
@@ -290,11 +291,11 @@ open class ActorHumanoid(
// ↑F, ↓S
if (isRightDown && !isLeftDown) {
walkHorizontal(false, AXIS_KEYBOARD)
prevHMoveKey = Terrarum.getConfigInt("keyright")
prevHMoveKey = AppLoader.getConfigInt("keyright")
} // ↓F, ↑S
else if (isLeftDown && !isRightDown) {
walkHorizontal(true, AXIS_KEYBOARD)
prevHMoveKey = Terrarum.getConfigInt("keyleft")
prevHMoveKey = AppLoader.getConfigInt("keyleft")
} // ↓F, ↓S
/*else if (isLeftDown && isRightDown) {
if (prevHMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)) {
@@ -318,11 +319,11 @@ open class ActorHumanoid(
// ↑E, ↓D
if (isDownDown && !isUpDown) {
walkVertical(false, AXIS_KEYBOARD)
prevVMoveKey = Terrarum.getConfigInt("keydown")
prevVMoveKey = AppLoader.getConfigInt("keydown")
} // ↓E, ↑D
else if (isUpDown && !isDownDown) {
walkVertical(true, AXIS_KEYBOARD)
prevVMoveKey = Terrarum.getConfigInt("keyup")
prevVMoveKey = AppLoader.getConfigInt("keyup")
} // ↓E, ↓D
/*else if (isUpDown && isDownDown) {
if (prevVMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)) {
@@ -360,7 +361,7 @@ open class ActorHumanoid(
override fun keyDown(keycode: Int): Boolean {
// quickslot (quickbar)
val quickbarKeys = Terrarum.getConfigIntArray("keyquickbars")
val quickbarKeys = AppLoader.getConfigIntArray("keyquickbars")
if (keycode in quickbarKeys) {
actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = quickbarKeys.indexOf(keycode)
}

View File

@@ -2,7 +2,7 @@ package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.Second
import net.torvald.terrarum.ui.UICanvas
@@ -19,7 +19,7 @@ class Notification : UICanvas() {
override var height: Int = msgUI.height
private val visibleTime = Math.min(
Terrarum.getConfigInt("notificationshowuptime"),
AppLoader.getConfigInt("notificationshowuptime"),
SHOWUP_MAX
)
private var displayTimer = 0f

View File

@@ -40,7 +40,7 @@ class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas() {
ELuptimer += delta
}
if (mouseUp || Gdx.input.isKeyPressed(Terrarum.getConfigInt("keyinteract"))) {
if (mouseUp || Gdx.input.isKeyPressed(AppLoader.getConfigInt("keyinteract"))) {
ELuptimer = 0f
ELon = true
}
@@ -56,7 +56,7 @@ class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas() {
val playerTilePos = player.hIntTilewiseHitbox
val tempCelsius = -273f + ((Terrarum.ingame as? Ingame)?.world?.getTemperature(playerTilePos.centeredX.toInt(), playerTilePos.centeredY.toInt()) ?: 288f)
return when (Terrarum.getConfigInt("temperatureunit")) {
return when (AppLoader.getConfigInt("temperatureunit")) {
TEMP_KELVIN -> tempCelsius.times(1.8f).plus(32f).roundInt()
TEMP_CELCIUS -> tempCelsius.roundInt()
else -> tempCelsius.plus(273.15f).roundInt()
@@ -86,10 +86,10 @@ class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas() {
sb.append(temperature.abs())
if (Terrarum.getConfigInt("temperatureunit") == 1) {
if (AppLoader.getConfigInt("temperatureunit") == 1) {
sb.append('"') // celsius superscript
}
else if (Terrarum.getConfigInt("temperatureunit") == -1) {
else if (AppLoader.getConfigInt("temperatureunit") == -1) {
sb.append('#') // fahrenheit subscript
}
else {

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@@ -157,10 +157,10 @@ package net.torvald.terrarum.modulebasegame.ui
private var isEncumbered = false
private val seekLeft: Int; get() = Terrarum.getConfigInt("keyleft") // getter used to support in-game keybind changing
private val seekRight: Int; get() = Terrarum.getConfigInt("keyright") // getter used to support in-game keybind changing
private val seekUp: Int; get() = Terrarum.getConfigInt("keyup") // getter used to support in-game keybind changing
private val seekDown: Int; get() = Terrarum.getConfigInt("keydown") // getter used to support in-game keybind changing
private val seekLeft: Int; get() = AppLoader.getConfigInt("keyleft") // getter used to support in-game keybind changing
private val seekRight: Int; get() = AppLoader.getConfigInt("keyright") // getter used to support in-game keybind changing
private val seekUp: Int; get() = AppLoader.getConfigInt("keyup") // getter used to support in-game keybind changing
private val seekDown: Int; get() = AppLoader.getConfigInt("keydown") // getter used to support in-game keybind changing
init {

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@@ -8,11 +8,10 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory.Companion.CAPACITY_MODE_NO_ENCUMBER
import net.torvald.terrarum.modulebasegame.gameactors.Pocketed
import net.torvald.terrarum.Second
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory.Companion.CAPACITY_MODE_NO_ENCUMBER
import net.torvald.terrarum.modulebasegame.gameactors.Pocketed
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
@@ -43,7 +42,7 @@ class UIInventoryFull(
private val SP = "${0x3000.toChar()}${0x3000.toChar()}"
val listControlHelp: String
get() = if (Terrarum.environment == RunningEnvironment.PC)
get() = if (AppLoader.environment == RunningEnvironment.PC)
"${0xe031.toChar()} ${Lang["GAME_ACTION_CLOSE"]}$SP" +
"${0xe006.toChar()} ${Lang["GAME_INVENTORY_USE"]}$SP" +
"${0xe011.toChar()}..${0xe010.toChar()} ${Lang["GAME_INVENTORY_REGISTER"]}$SP" +

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@@ -49,7 +49,7 @@ class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() {
ELuptimer += delta
}
if (mouseUp || Gdx.input.isKeyPressed(Terrarum.getConfigInt("keyinteract"))) {
if (mouseUp || Gdx.input.isKeyPressed(AppLoader.getConfigInt("keyinteract"))) {
ELuptimer = 0f
ELon = true
}

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@@ -32,7 +32,7 @@ import net.torvald.terrarum.ui.UIItemTextButtonList
)
init {
if (Terrarum.getConfigBoolean("__debug")) {
if (AppLoader.getConfigBoolean("__debug")) {
menuLabels.addAll(arrayOf(
" Development Tools $",
"Building Maker"
@@ -117,7 +117,7 @@ import net.torvald.terrarum.ui.UIItemTextButtonList
menubar.buttons[menuLabels.indexOf("MENU_LABEL_QUIT")].clickOnceListener = { _, _, _ -> Thread.sleep(50); System.exit(0) }
if (Terrarum.getConfigBoolean("__debug")) {
if (AppLoader.getConfigBoolean("__debug")) {
menubar.buttons[menuLabels.indexOf("Building Maker")].clickOnceListener = { _, _, _ ->
this.setAsClose()