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https://github.com/curioustorvald/Terrarum.git
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better defined Hangul Johab font, correction on FloatingIslands to utilise new 4096 tiles, multiple type beach (white, black, green), ACHTUNG! ActorWithBody has temporal debugger! (sout), former HSV is now HSVUtil, new HSV for HSV dimension, HSVUtil.toRGB and HSVUtil.fromRGB, more jakanaJP and isIC in polyglot.csv
Former-commit-id: e8cd234d1140d623ba7ab551d3429fc4a453b5c1 Former-commit-id: e11bc93da0d37e385e375fbb0086cf7dbb3a5454
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@@ -1,4 +1,4 @@
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"id";"dmg";"name" ;"opacity";"strength";"spcg";"fluid";"movr";"solid";"wall";"lumcolor";"drop";"ddmg";"fall";"friction"
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"id";"dmg";"name" ;"opacity";"strength";"dsty";"fluid";"movr";"solid";"wall";"lumcolor";"drop";"ddmg";"fall";"friction"
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"0"; "0";"TILE_AIR" ; "1641"; "0"; "1"; "0"; "0"; "0"; "0"; "0"; "0"; "0"; "0";"16"
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"1"; "0";"TILE_STONE" ; "8205"; "25";"2400"; "0"; "0"; "1"; "1"; "0"; "1"; "0"; "0";"16"
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"1"; "1";"TILE_STONE_QUARRIED" ; "8205"; "25";"2400"; "0"; "0"; "1"; "1"; "0"; "1"; "1"; "0";"16"
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@@ -12,11 +12,12 @@
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"4"; "1";"TILE_TRUNK_EBONY" ; "8205"; "12";"1200"; "0"; "0"; "1"; "0"; "0"; "3"; "1"; "0";"16"
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"4"; "2";"TILE_TRUNK_BIRCH" ; "8205"; "12"; "670"; "0"; "0"; "1"; "0"; "0"; "3"; "2"; "0";"16"
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"4"; "3";"TILE_TRUNK_BLOODROSE" ; "8205"; "12"; "900"; "0"; "0"; "1"; "0"; "0"; "3"; "3"; "0";"16"
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"5"; "0";"TILE_SAND" ; "8205"; "6";"2400"; "0"; "0"; "1"; "1"; "0"; "5"; "0"; "1";"16"
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"5"; "1";"TILE_SAND_WHITE" ; "8205"; "6";"2400"; "0"; "0"; "1"; "1"; "0"; "5"; "1"; "1";"16"
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"5"; "2";"TILE_SAND_RED" ; "8205"; "6";"2400"; "0"; "0"; "1"; "1"; "0"; "5"; "2"; "1";"16"
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"5"; "3";"TILE_SAND_DESERT" ; "8205"; "6";"2400"; "0"; "0"; "1"; "1"; "0"; "5"; "3"; "1";"16"
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"5"; "4";"TILE_SAND_BLACK" ; "8205"; "6";"2400"; "0"; "0"; "1"; "1"; "0"; "5"; "4"; "1";"16"
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"5"; "0";"TILE_SAND" ; "8205"; "6";"2400"; "0"; "0"; "1"; "0"; "0"; "5"; "0"; "1";"16"
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"5"; "1";"TILE_SAND_WHITE" ; "8205"; "6";"2400"; "0"; "0"; "1"; "0"; "0"; "5"; "1"; "1";"16"
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"5"; "2";"TILE_SAND_RED" ; "8205"; "6";"2400"; "0"; "0"; "1"; "0"; "0"; "5"; "2"; "1";"16"
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"5"; "3";"TILE_SAND_DESERT" ; "8205"; "6";"2400"; "0"; "0"; "1"; "0"; "0"; "5"; "3"; "1";"16"
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"5"; "4";"TILE_SAND_BLACK" ; "8205"; "6";"2400"; "0"; "0"; "1"; "0"; "0"; "5"; "4"; "1";"16"
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"5"; "5";"TILE_SAND_GREEN" ; "8205"; "6";"2400"; "0"; "0"; "1"; "0"; "0"; "5"; "5"; "1";"16"
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"6"; "0";"TILE_GRAVEL" ; "8205"; "6";"2400"; "0"; "0"; "1"; "0"; "0"; "6"; "0"; "1";"16"
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"6"; "1";"TILE_GRAVEL_GREY" ; "8205"; "6";"2400"; "0"; "0"; "1"; "0"; "0"; "6"; "1"; "1";"16"
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"7"; "0";"TILE_ORE_MALACHITE" ; "8205"; "25";"2400"; "0"; "0"; "1"; "0"; "0"; "7"; "0"; "0";"16"
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@@ -65,6 +66,7 @@
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"14"; "2";"TILE_SANDSTONE_RED" ; "8205"; "25";"1900"; "0"; "0"; "1"; "1"; "0"; "14"; "2"; "0";"16"
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"14"; "3";"TILE_SANDSTONE_DESERT" ; "8205"; "25";"1900"; "0"; "0"; "1"; "1"; "0"; "14"; "3"; "0";"16"
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"14"; "4";"TILE_SANDSTONE_BLACK" ; "8205"; "25";"1900"; "0"; "0"; "1"; "1"; "0"; "14"; "4"; "0";"16"
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"14"; "5";"TILE_SANDSTONE_BLACK" ; "8205"; "25";"1900"; "0"; "0"; "1"; "1"; "0"; "14"; "5"; "0";"16"
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"254"; "0";"TILE_WATER" ; "6522"; "100";"1000"; "1"; "12"; "0"; "0"; "0"; "N/A"; "N/A"; "0";"16"
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"254"; "1";"TILE_WATER" ; "6522"; "100";"1000"; "1"; "12"; "0"; "0"; "0"; "N/A"; "N/A"; "0";"16"
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"254"; "2";"TILE_WATER" ; "6522"; "100";"1000"; "1"; "12"; "0"; "0"; "0"; "N/A"; "N/A"; "0";"16"
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@@ -101,7 +103,7 @@
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# Opacity/Lumcolor: 40-step RGB
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# Solid: whether the tile has full collision
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# movr: Movement resistance, (walkspeedmax) / (1 + (n/16)), 16 halves movement speed
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# spcg: specific gravity, aka relative density. [g/l]
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# dsty: density. As we are putting water an 1000, it is identical to specific gravity. [g/l]
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# Defalut torch should have a colour of 63412 (ffa44e) : real candlelight colour taken from properly configured camera.
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