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chest ui: chest names are centered around the cells
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@@ -340,7 +340,8 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
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}
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/**
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* Check for duplicates, append actor and sort the list
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* Queue an actor to be added into the world. The actors will be added on the next update-frame and then the queue will be cleared.
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* If the actor is null, this function will do nothing.
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*/
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open fun queueActorAddition(actor: Actor?) {
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if (actor == null) return
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