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chest ui: chest names are centered around the cells
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@@ -120,6 +120,7 @@ object BlockBase {
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world.setWireGraphOf(ox, oy, item, antivec or otherNodeCnx)
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}
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// TODO: take ROUNDWORLD into account on node connection
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fun wireStartPrimaryUse(actor: ActorWithBody, gameItem: GameItem, delta: Float) = mouseInInteractableRange(actor) {
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val itemID = gameItem.originalID
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