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new blocks drawer WIP
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@@ -153,6 +153,9 @@ object GlslTilingTest : ApplicationAdapter() {
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shader.setUniformi("tilemapDimension", tilesBuffer.width, tilesBuffer.height)
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shader.setUniformf("tilesInAxes", tilesInHorizontal, tilesInVertical)
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shader.setUniformf("cameraTranslation", cameraX, cameraY)
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shader.setUniformi("tileSizeInPx", 16)
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shader.setUniformi("tilesInAtlas", 256, 256) //depends on the tile atlas
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shader.setUniformi("atlasTexSize", 4096, 4096) //depends on the tile atlas
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tilesQuad.render(shader, GL20.GL_TRIANGLES)
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shader.end()
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tilesBufferAsTex.dispose()
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