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fluids separated from blocks
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@@ -4,7 +4,6 @@ package net.torvald.terrarum.utils
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import net.torvald.terrarum.gameactors.ActorValue
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.gameworld.BlockAddress
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import net.torvald.terrarum.gameworld.FluidType
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.PhysicalStatus
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import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
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@@ -18,7 +17,7 @@ class HashArray<R>: HashMap<Long, R>() // primitives are working just fine tho
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// Oh for the fucks sake fuck you everyone; json shit won't work with generics
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class WiringGraphMap: HashMap<ItemID, GameWorld.WiringSimCell>()
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class HashedFluidType: HashMap<BlockAddress, FluidType>()
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class HashedFluidType: HashMap<BlockAddress, ItemID>()
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class HashedWirings: HashMap<BlockAddress, GameWorld.WiringNode>()
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class HashedWiringGraph: HashMap<BlockAddress, WiringGraphMap>()
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class MetaModuleCSVPair: HashMap<String, ZipCodedStr>()
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