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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 20:14:05 +09:00
fluids separated from blocks
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@@ -9,9 +9,7 @@ import net.torvald.gdx.graphics.UnsafeCvecArray
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockProp
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import net.torvald.terrarum.blockproperties.Fluid
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import net.torvald.terrarum.blockproperties.*
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameworld.BlockAddress
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import net.torvald.terrarum.gameworld.GameWorld
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@@ -451,7 +449,7 @@ object LightmapRenderer {
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private val _thisTileLuminosity = Cvec(0)
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private var _thisTerrainProp: BlockProp = BlockProp()
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private var _thisWallProp: BlockProp = BlockProp()
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private var _thisFluidProp: BlockProp = BlockProp()
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private var _thisFluidProp: FluidProp = FluidProp()
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private fun precalculate(rawx: Int, rawy: Int) {
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val lx = rawx.convX(); val ly = rawy.convY()
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@@ -470,7 +468,7 @@ object LightmapRenderer {
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_thisWall = world.getTileFromWallRaw(worldX, worldY)
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_thisWallProp = BlockCodex[world.tileNumberToNameMap[_thisWall.toLong()]]
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_thisFluid = world.getFluid(worldX, worldY)
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_thisFluidProp = BlockCodex[_thisFluid.type]
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_thisFluidProp = FluidCodex[_thisFluid.type]
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// regarding the issue #26
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@@ -500,7 +498,7 @@ object LightmapRenderer {
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_fluidAmountToCol.set(_thisFluid.amount, _thisFluid.amount, _thisFluid.amount, _thisFluid.amount)
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_thisTileLuminosity.set(_thisTerrainProp.getLumCol(worldX, worldY))
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_thisTileLuminosity.maxAndAssign(_thisFluidProp.getLumCol(worldX, worldY).mul(_fluidAmountToCol))
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_thisTileLuminosity.maxAndAssign(_thisFluidProp.lumCol.mul(_fluidAmountToCol))
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_mapThisTileOpacity.setVec(lx, ly, _thisTerrainProp.opacity)
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_mapThisTileOpacity.max(lx, ly, _thisFluidProp.opacity.mul(_fluidAmountToCol))
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}
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