mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-18 06:24:06 +09:00
fix: creating new game works again
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@@ -28,7 +28,6 @@ import net.torvald.terrarum.gameparticles.ParticleBase
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.WorldSimulator
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.clut.Skybox
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import net.torvald.terrarum.modulebasegame.gameactors.*
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import net.torvald.terrarum.modulebasegame.gameactors.physicssolver.CollisionSolver
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import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore
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@@ -57,7 +56,9 @@ import net.torvald.terrarum.worlddrawer.WorldCamera
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import net.torvald.unicode.EMDASH
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import net.torvald.util.CircularArray
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import org.khelekore.prtree.PRTree
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import java.io.File
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import java.util.*
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import java.util.logging.Level
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import kotlin.math.roundToInt
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@@ -400,15 +401,11 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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worldDisk = VDUtil.createNewDisk(
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1L shl 60,
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savegameNickname,
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worldName,
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Common.CHARSET
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)
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playerDisk = VDUtil.createNewDisk(
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1L shl 60,
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actorGamer.actorValue.getAsString(AVKey.NAME) ?: "",
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Common.CHARSET
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)
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playerDisk = VDUtil.readDiskArchive(App.savegamePlayers[actorGamer.uuid]!!.loadable().diskFile, Level.INFO)
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// go to spawn position
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printdbg(this, "World Spawn position: (${world.spawnX}, ${world.spawnY})")
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@@ -435,6 +432,9 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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makeSavegameBackupCopy(getWorldSaveFiledesc(worldSavefileName)) // don't put it on the postInit() or render(); must be called using callback
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uiAutosaveNotifier.setAsClose()
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App.savegameWorlds[world.worldIndex] = SavegameCollection.collectFromBaseFilename(File(worldsDir), worldSavefileName)
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App.savegameWorldsName[world.worldIndex] = worldName
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}
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}
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}
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@@ -476,7 +476,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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historicalFigureIDBucket = ArrayList<Int>()
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savegameNickname = worldParams.savegameName
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worldName = worldParams.savegameName
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world.worldCreator = UUID.fromString(player.uuid.toString())
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@@ -489,6 +489,8 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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forceAddActor(player)
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WeatherMixer.internalReset()
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UILoadGovernor.worldUUID = world.worldIndex
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}
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KeyToggler.forceSet(Input.Keys.Q, false)
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