quickslot selections are controlled by the ingame rather than the 'bar UI'

This commit is contained in:
minjaesong
2019-01-13 02:17:49 +09:00
parent 822b9bf4fd
commit d9c7d3c681
10 changed files with 45 additions and 77 deletions

View File

@@ -67,8 +67,8 @@ object DefaultConfig {
jsonObject.addProperty("keyjump", Input.Keys.SPACE)
val keyquickbars = JsonArray(); for (i in Input.Keys.NUMPAD_1..Input.Keys.NUMPAD_9) keyquickbars.add(i); keyquickbars.add(Input.Keys.NUMPAD_0) // NUM_1 to NUM_0
jsonObject.add("keyquickbars", keyquickbars)
val keyquickslots = JsonArray(); for (i in Input.Keys.NUM_1..Input.Keys.NUM_9) keyquickslots.add(i); keyquickslots.add(Input.Keys.NUM_0) // NUM_1 to NUM_0
jsonObject.add("keyquickslots", keyquickslots)
jsonObject.addProperty("mouseprimary", Input.Buttons.LEFT) // left mouse
jsonObject.addProperty("mousesecondary", Input.Buttons.RIGHT) // right mouse