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quickslot selections are controlled by the ingame rather than the 'bar UI'
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@@ -67,8 +67,8 @@ object DefaultConfig {
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jsonObject.addProperty("keyjump", Input.Keys.SPACE)
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val keyquickbars = JsonArray(); for (i in Input.Keys.NUMPAD_1..Input.Keys.NUMPAD_9) keyquickbars.add(i); keyquickbars.add(Input.Keys.NUMPAD_0) // NUM_1 to NUM_0
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jsonObject.add("keyquickbars", keyquickbars)
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val keyquickslots = JsonArray(); for (i in Input.Keys.NUM_1..Input.Keys.NUM_9) keyquickslots.add(i); keyquickslots.add(Input.Keys.NUM_0) // NUM_1 to NUM_0
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jsonObject.add("keyquickslots", keyquickslots)
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jsonObject.addProperty("mouseprimary", Input.Buttons.LEFT) // left mouse
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jsonObject.addProperty("mousesecondary", Input.Buttons.RIGHT) // right mouse
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