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quickslot selections are controlled by the ingame rather than the 'bar UI'
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@@ -12,6 +12,10 @@ class ActorValue(val actor: Actor) : KVHashMap() {
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}
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override fun set(key: String, value: Any) {
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/*if (key == AVKey.__PLAYER_QUICKSLOTSEL) {
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Thread.currentThread().stackTrace.forEach { println(it) }
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}*/
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super.set(key, value)
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actor.onActorValueChange(key, value) // fire the event handler
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}
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