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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 02:24:05 +09:00
quickslot selections are controlled by the ingame rather than the 'bar UI'
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@@ -4,11 +4,12 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.InputAdapter
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.floorInt
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.worlddrawer.FeaturesDrawer
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.floorInt
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import net.torvald.terrarum.worlddrawer.WorldCamera
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/**
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@@ -70,12 +71,19 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
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if (ingame.canPlayerControl) {
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ingame.actorNowPlaying?.keyDown(keycode)
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}
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if (AppLoader.getConfigIntArray("keyquickselalt").contains(keycode)
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|| keycode == AppLoader.getConfigInt("keyquicksel")) {
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ingame.uiPieMenu.setAsOpen()
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ingame.uiQuickBar.setAsClose()
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// quickslot (quickbar)
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val quickslotKeys = AppLoader.getConfigIntArray("keyquickslots")
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if (keycode in quickslotKeys) {
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ingame.actorNowPlaying?.actorValue?.set(AVKey.__PLAYER_QUICKSLOTSEL, quickslotKeys.indexOf(keycode))
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}
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// pie menu
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if (AppLoader.getConfigIntArray("keyquickselalt").contains(keycode)
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|| keycode == AppLoader.getConfigInt("keyquicksel")) {
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ingame.uiPieMenu.setAsOpen()
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ingame.uiQuickBar.setAsClose()
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}
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}
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ingame.uiContainer.forEach { it.keyDown(keycode) } // for KeyboardControlled UIcanvases
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