mouse buttons now configurable

Former-commit-id: 789b34a0a80553afc7fa7f563ffa33350310ac21
Former-commit-id: 8b3687ee15aa53fb6decb8480ebdf6897b5cce61
This commit is contained in:
Song Minjae
2016-12-30 23:28:06 +09:00
parent 0b024dcf70
commit da06e0fa93
5 changed files with 31 additions and 20 deletions

View File

@@ -200,10 +200,10 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
isJumpDown = isFuncDown(input, EnumKeyFunc.JUMP)
if (Terrarum.controller != null) {
axisX = Terrarum.controller!!.getAxisValue(3)
axisY = Terrarum.controller!!.getAxisValue(2)
axisRX = Terrarum.controller!!.getAxisValue(1)
axisRY = Terrarum.controller!!.getAxisValue(0)
axisX = Terrarum.controller!!.getAxisValue(Terrarum.getConfigInt("joypadlstickx"))
axisY = Terrarum.controller!!.getAxisValue(Terrarum.getConfigInt("joypadlsticky"))
axisRX = Terrarum.controller!!.getAxisValue(Terrarum.getConfigInt("joypadrstickx"))
axisRY = Terrarum.controller!!.getAxisValue(Terrarum.getConfigInt("joypadrsticky"))
// deadzonning
if (Math.abs(axisX) < Terrarum.CONTROLLER_DEADZONE) axisX = 0f
@@ -239,18 +239,17 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
///////////////////
// MOUSE CONTROL //
///////////////////
// PRIMARY/SECONDARY IS FIXED TO LEFT/RIGHT BUTTON //
/**
* Primary Use
*/
// Left mouse
if (isGamer && input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) {
if (isGamer && isFuncDown(input, EnumKeyFunc.HAND_PRIMARY)) {
(itemEquipped[EquipPosition.HAND_GRIP] ?: nullItem).primaryUse(gc, delta)
}
// Right mouse
if (isGamer && input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON)) {
if (isGamer && isFuncDown(input, EnumKeyFunc.HAND_SECONDARY)) {
(itemEquipped[EquipPosition.HAND_GRIP] ?: nullItem).secondaryUse(gc, delta)
}
@@ -294,11 +293,11 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
// ↑F, ↓S
if (isRightDown && !isLeftDown) {
walkHorizontal(false, AXIS_KEYBOARD)
prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_RIGHT)
prevHMoveKey = KeyMap[EnumKeyFunc.MOVE_RIGHT]
} // ↓F, ↑S
else if (isLeftDown && !isRightDown) {
walkHorizontal(true, AXIS_KEYBOARD)
prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)
prevHMoveKey = KeyMap[EnumKeyFunc.MOVE_LEFT]
} // ↓F, ↓S
/*else if (isLeftDown && isRightDown) {
if (prevHMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)) {
@@ -322,11 +321,11 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
// ↑E, ↓D
if (isDownDown && !isUpDown) {
walkVertical(false, AXIS_KEYBOARD)
prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_DOWN)
prevVMoveKey = KeyMap[EnumKeyFunc.MOVE_DOWN]
} // ↓E, ↑D
else if (isUpDown && !isDownDown) {
walkVertical(true, AXIS_KEYBOARD)
prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)
prevVMoveKey = KeyMap[EnumKeyFunc.MOVE_UP]
} // ↓E, ↓D
/*else if (isUpDown && isDownDown) {
if (prevVMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)) {
@@ -500,7 +499,10 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
}
private fun isFuncDown(input: Input, fn: EnumKeyFunc): Boolean {
return input.isKeyDown(KeyMap.getKeyCode(fn))
return if (fn == EnumKeyFunc.HAND_PRIMARY || fn == EnumKeyFunc.HAND_SECONDARY)
input.isMouseButtonDown(KeyMap[fn])
else
input.isKeyDown(KeyMap[fn])
}
fun isNoClip(): Boolean {