new world size is now much taller; loadscreen bar now has fixed ratio

This commit is contained in:
minjaesong
2024-08-30 21:56:46 +09:00
parent 56a1723e4f
commit da14c75278
4 changed files with 12 additions and 12 deletions

View File

@@ -42,11 +42,11 @@ open class FancyWorldReadLoadScreen(screenToBeLoaded: IngameInstance, private va
val ratio = worldwidth * sqrt(2.0 / (worldwidth.sqr() + worldheight.sqr())) // world size is always wider than tall
val htilesCount = worldwidth / CHUNK_W
val vtilesCount = worldheight / CHUNK_H
// val vtilesCount = worldheight / CHUNK_H
val unitSize = ((540 * ratio) / htilesCount).roundToInt() // (visible tilesize + gapSize)
val previewWidth = unitSize * htilesCount
val previewHeight = unitSize * vtilesCount
val previewHeight = (previewWidth / 5f).roundToInt()
val xoff = (Math.random() * (1024-764)/2).toInt()

View File

@@ -168,10 +168,10 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
// x: neither
(this.hitbox.endX >= WorldCamera.x && this.hitbox.startX <= WorldCamera.xEnd))
val SIZE_SMALL = Point2i(6030, 1800)
val SIZE_NORMAL = Point2i(9000, 2250)
val SIZE_LARGE = Point2i(13500, 2970)
val SIZE_HUGE = Point2i(22500, 4500)
val SIZE_SMALL = Point2i(6030, 4500)
val SIZE_NORMAL = Point2i(9000, 6750)
val SIZE_LARGE = Point2i(13500, 10080)
val SIZE_HUGE = Point2i(22500, 16920) // world ratio: 4:3
val NEW_WORLD_SIZE = arrayOf(SIZE_SMALL, SIZE_NORMAL, SIZE_LARGE, SIZE_HUGE)
val WORLDPORTAL_NEW_WORLD_SIZE = arrayOf(SIZE_SMALL, SIZE_NORMAL, SIZE_LARGE, SIZE_HUGE)

View File

@@ -161,7 +161,7 @@ class Biomegen(world: GameWorld, isFinal: Boolean, seed: Long, params: Any, val
0 -> {
if (tileThis == Block.DIRT && hasNoFloor) {
if (exposedToAir) biomeMapOut[ba] = BIOME_KEY_GRAVELS
Block.STONE_QUARRIED to null
Block.STONE to null
}
else if (tileThis == Block.DIRT) {
if (exposedToAir) biomeMapOut[ba] = BIOME_KEY_GRAVELS