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clouds with just right depths
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@@ -269,8 +269,8 @@ public class App implements ApplicationListener {
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Gdx.gl20.glViewport(0, 0, width, height);
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}
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public static final int TICKS = 64;
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public static final float UPDATE_RATE = 1f / TICKS; // apparent framerate will be limited by update rate
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public static final int TICK_SPEED = 64;
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public static final float UPDATE_RATE = 1f / TICK_SPEED; // apparent framerate will be limited by update rate
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private static float loadTimer = 0f;
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private static final float showupTime = 100f / 1000f;
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