mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 02:54:04 +09:00
tiny bit of compatibility with Windows 10, (I might broke controllers support; it checks if 0th controller is valid, which in real case, zeroth "controller" may be just keyboards or USB mouse receiver)
Former-commit-id: 5a55035e0181fd78e19eb961fbfbef6c3fcb583c Former-commit-id: 38e224cebb97386f737c207536289a7a28368e07
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@@ -229,7 +229,9 @@ constructor() : BasicGameState() {
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/////////////////////////
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/////////////////////////
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// app-related updates //
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// app-related updates //
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/////////////////////////
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/////////////////////////
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Terrarum.appgc.setVSync(Terrarum.appgc.fps >= Terrarum.VSYNC_TRIGGER_THRESHOLD)
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if (!Terrarum.isWin81) {
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Terrarum.appgc.setVSync(Terrarum.appgc.fps >= Terrarum.VSYNC_TRIGGER_THRESHOLD) // windows 10 has some trouble with this...
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}
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// determine if lightmap blending should be done
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// determine if lightmap blending should be done
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Terrarum.gameConfig["smoothlighting"] = KeyToggler.isOn(KEY_LIGHTMAP_SMOOTH)
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Terrarum.gameConfig["smoothlighting"] = KeyToggler.isOn(KEY_LIGHTMAP_SMOOTH)
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@@ -86,7 +86,16 @@ constructor(gamename: String) : StateBasedGame(gamename) {
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fontGame = GameFontWhite()
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fontGame = GameFontWhite()
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fontSmallNumbers = TinyAlphNum()
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fontSmallNumbers = TinyAlphNum()
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hasController = gc.input.controllerCount > 0
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try {
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hasController = gc.input.controllerCount > 0
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// check if the first controller is actually available
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Controllers.getController(0).getAxisValue(0)
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}
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catch (e: ArrayIndexOutOfBoundsException) {
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hasController = false
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}
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if (hasController) {
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if (hasController) {
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for (c in 0..Controllers.getController(0).axisCount - 1) {
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for (c in 0..Controllers.getController(0).axisCount - 1) {
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Controllers.getController(0).setDeadZone(c, CONTROLLER_DEADZONE)
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Controllers.getController(0).setDeadZone(c, CONTROLLER_DEADZONE)
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@@ -140,12 +149,14 @@ constructor(gamename: String) : StateBasedGame(gamename) {
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lateinit var ingame: StateInGame
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lateinit var ingame: StateInGame
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lateinit var gameConfig: GameConfig
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lateinit var gameConfig: GameConfig
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lateinit var OSName: String
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lateinit var OSName: String // System.getProperty("os.name")
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private set
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private set
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lateinit var OSVersion: String
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lateinit var OSVersion: String // System.getProperty("os.version")
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private set
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private set
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lateinit var OperationSystem: String
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lateinit var OperationSystem: String // all caps "WINDOWS, "OSX", "LINUX", "SOLARIS", "UNKNOWN"
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private set
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private set
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val isWin81: Boolean
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get() = OperationSystem == "WINDOWS" && OSVersion.toDouble() >= 8.1
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lateinit var defaultDir: String
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lateinit var defaultDir: String
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private set
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private set
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lateinit var defaultSaveDir: String
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lateinit var defaultSaveDir: String
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@@ -296,6 +307,9 @@ constructor(gamename: String) : StateBasedGame(gamename) {
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defaultSaveDir = defaultDir + "/Saves"
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defaultSaveDir = defaultDir + "/Saves"
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configDir = defaultDir + "/config.json"
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configDir = defaultDir + "/config.json"
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println("os.name: '$OSName'")
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println("os.version: '$OSVersion'")
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}
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}
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private fun createDirs() {
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private fun createDirs() {
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