mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 02:54:04 +09:00
wire connectivity wip
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@@ -34,7 +34,7 @@ object BlockBase {
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if (it is ActorWithBody && it.physProp.usePhysics && it.intTilewiseHitbox.intersects(mousePoint))
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ret1 = false // return is not allowed here
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}
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if (!ret1) return@mouseInInteractableRange ret1
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if (!ret1) return@mouseInInteractableRange -1L
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}
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// return false if the tile underneath is:
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@@ -46,7 +46,7 @@ object BlockBase {
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gameItem.dynamicID == "wall@" + ingame.world.getTileFromWall(mouseTile.x, mouseTile.y) ||
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BlockCodex[ingame.world.getTileFromTerrain(mouseTile.x, mouseTile.y)].nameKey.contains("ACTORBLOCK_")
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)
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return@mouseInInteractableRange false
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return@mouseInInteractableRange 1L
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// filter passed, do the job
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// FIXME this is only useful for Player
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@@ -67,31 +67,41 @@ object BlockBase {
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)
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}
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true
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1L
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}
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fun blockEffectWhenEquipped(actor: ActorWithBody, delta: Float) {
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
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}
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private fun Int.shiftByTwo() = this.shl(4).or(this).ushr(2).and(15)
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private fun connectedEachOther(one: Int, other: Int) = one.shiftByTwo() and other != 0
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fun wireStartPrimaryUse(actor: ActorWithBody, gameItem: GameItem, delta: Float) = mouseInInteractableRange(actor) {
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val itemID = gameItem.originalID
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val ingame = Terrarum.ingame!! as TerrarumIngame
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val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
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val mouseTile = Terrarum.getMouseSubtile4()
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// return false if the tile is already there
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if (ingame.world.getAllWiresFrom(mouseTile.x, mouseTile.y)?.searchFor(itemID) != null)
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return@mouseInInteractableRange false
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val thisTileWires = ingame.world.getAllWiresFrom(mouseTile.x, mouseTile.y)
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val otherTileWires = ingame.world.getAllWiresFrom(mouseTile.nx, mouseTile.ny)
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val thisTileWireCnx = ingame.world.getWireGraphOf(mouseTile.x, mouseTile.y, itemID)
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val otherTileWireCnx = ingame.world.getWireGraphOf(mouseTile.x, mouseTile.y, itemID)
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// filter passed, do the job
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ingame.world.setTileWire(
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mouseTile.x,
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mouseTile.y,
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itemID,
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false
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)
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// cases:
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// * regardless of vector, this tile was not dragged-on
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// -> if this tile is occupied (use thisTileWires?.searchFor(itemID) != null): return -1
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// else: place the tile, then return 1
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// * regardless of vector, this tile was dragged-on, and the oldtile is neighbouring tile
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// -> if this tile is occupied and connectivities are already set (use connectedEachOther(thisTileWireCnx, otherTileWireCnx)): return -1
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// else if this tile is occupied: set connectivity, then return 0
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// else: place the tile, set connectivity, then return 1
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// (dragged-on: let net.torvald.terrarum.Terrarum record the tile that the mouse button was just down,
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// and the poll again later; if tile now != recorded tile, it is dragged-on)
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true
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// TODO
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TODO()
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}
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fun wireEffectWhenEquipped(gameItem: GameItem, delta: Float) {
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@@ -30,7 +30,7 @@ class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, priva
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Boolean {
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
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return BlockBase.wireStartPrimaryUse(actor,this, delta)
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}
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