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@@ -96,7 +96,7 @@ object BlockCodex {
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prop.shadeColB = floatVal(record, "shdb") / LightmapRenderer.MUL_FLOAT
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prop.shadeColA = floatVal(record, "shduv") / LightmapRenderer.MUL_FLOAT
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prop.strength = intVal(record, "strength")
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prop.strength = intVal(record, "str")
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prop.density = intVal(record, "dsty")
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prop.lumColR = floatVal(record, "lumr") / LightmapRenderer.MUL_FLOAT
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