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needs more shader (for smoothing out lightmap render)
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@@ -334,7 +334,7 @@ object LightmapRenderer {
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while (x < this_x_end) {
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// smoothing enabled and zoom is 0.75 or greater
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// (zoom of 0.5 should not smoothed, for performance)
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if (TerrarumGDX.getConfigBoolean("smoothlighting") &&
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if (false && //TerrarumGDX.getConfigBoolean("smoothlighting") &&
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TerrarumGDX.ingame!!.screenZoom >= 0.75) {
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val thisLightLevel = getLightForOpaque(x, y) ?: 0
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