pressure plates

This commit is contained in:
minjaesong
2024-09-27 20:35:08 +09:00
parent f103d9ae0c
commit dbd95cd2a2
10 changed files with 123 additions and 3 deletions

View File

@@ -61,4 +61,29 @@ class ItemLogicSignalPushbutton(originalID: ItemID) : FixtureItemBase(originalID
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}
}
class ItemLogicSignalPressurePlate(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalPressurePlate") {
override var dynamicID: ItemID = originalID
override var baseMass = FixtureLogicSignalEmitter.MASS
override val canBeDynamic = false
override val materialId = ""
init {
itemImage = CommonResourcePool.getAsItemSheet("basegame.items").get(9, 2)
}
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_LOGIC_SIGNAL_PRESSURE_PLATE"
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
super.effectWhileEquipped(actor, delta)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
}
override fun effectOnUnequip(actor: ActorWithBody) {
super.effectOnUnequip(actor)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}
}