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fix: emissive blocks were not tiled correctly
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@@ -459,7 +459,7 @@ class CreateTileAtlas {
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val i = if (renderMask == MASK_47) (if (i < 41) i else i + 1) else i // to compensate the discontinuity between 40th and 41st tile
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val i = if (renderMask == MASK_47) (if (i < 41) i else i + 1) else i // to compensate the discontinuity between 40th and 41st tile
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_drawToAtlantes(diffuse, atlasCursor, i % txOfPixmap, i / txOfPixmap, SIX_SEASONS)
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_drawToAtlantes(diffuse, atlasCursor, i % txOfPixmap, i / txOfPixmap, SIX_SEASONS)
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_drawToAtlantes(glow, atlasCursor, i % txOfPixmapGlow, i / txOfPixmapGlow, GLOW)
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_drawToAtlantes(glow, atlasCursor, i % txOfPixmapGlow, i / txOfPixmapGlow, GLOW)
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_drawToAtlantes(emissive, atlasCursor, i % txOfPixmapGlow, i / txOfPixmapGlow, EMISSIVE)
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_drawToAtlantes(emissive, atlasCursor, i % txOfPixmapEmissive, i / txOfPixmapEmissive, EMISSIVE)
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atlasCursor += 1
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atlasCursor += 1
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}
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}
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}
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}
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