fixed a bug where actors lightbox won't follow the actor's scale

This commit is contained in:
minjaesong
2022-02-25 14:36:36 +09:00
parent 6d3a577e46
commit dc86de139c
3 changed files with 17 additions and 16 deletions

View File

@@ -16,17 +16,16 @@ internal object SetScale : ConsoleCommand {
override fun execute(args: Array<String>) {
if (args.size == 2 || args.size == 3) {
try {
val player = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying
if (player == null) return
val player = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying ?: return
val targetID = if (args.size == 3) args[1].toInt() else player.referenceID
val scale = args[if (args.size == 3) 2 else 1].toDouble()
val targetID = if (args.size == 3) args[2].toInt() else player.referenceID
val scale = args[1].toDouble()
val target = INGAME.getActorByID(targetID)
if (target !is ActorWithBody) {
EchoError("Target is not ActorWBMovable")
EchoError("Target is not ActorWithBody")
}
else {
target.actorValue[AVKey.SCALE] = scale
@@ -41,6 +40,6 @@ internal object SetScale : ConsoleCommand {
}
override fun printUsage() {
Echo("Usage: setscale scale | setscale actorID scale")
Echo("Usage: setscale scale | setscale scale actorID")
}
}