mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-14 15:46:06 +09:00
trees spawning
This commit is contained in:
@@ -79,6 +79,12 @@ class BlockProp {
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fun hasAnyTagOf(vararg s: String) = s.any { hasTag(it) }
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fun hasAnyTag(s: Collection<String>) = s.any { hasTag(it) }
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fun hasAnyTag(s: Array<String>) = s.any { hasTag(it) }
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fun hasAllTagOf(vararg s: String) = s.all { hasTag(it) }
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fun hasAllTag(s: Collection<String>) = s.all { hasTag(it) }
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fun hasAllTag(s: Array<String>) = s.all { hasTag(it) }
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fun hasNoTagOf(vararg s: String) = s.none { hasTag(it) }
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fun hasNoTag(s: Collection<String>) = s.none { hasTag(it) }
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fun hasNoTag(s: Array<String>) = s.none { hasTag(it) }
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/**
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* @param luminosity
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@@ -48,6 +48,11 @@ open class FancyWorldReadLoadScreen(screenToBeLoaded: IngameInstance, private va
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CommonResourcePool.getAsTexture("basegame-gui-loadscrlayer01"),
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CommonResourcePool.getAsTexture("basegame-gui-loadscrlayer02"),
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CommonResourcePool.getAsTexture("basegame-gui-loadscrlayer03"),
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CommonResourcePool.getAsTexture("basegame-gui-loadscrlayer03"),
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CommonResourcePool.getAsTexture("basegame-gui-loadscrlayer03"),
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CommonResourcePool.getAsTexture("basegame-gui-loadscrlayer03"),
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CommonResourcePool.getAsTexture("basegame-gui-loadscrlayer03"),
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CommonResourcePool.getAsTexture("basegame-gui-loadscrlayer03"),
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)
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val drawWidth = Toolkit.drawWidth
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@@ -1,6 +1,7 @@
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package net.torvald.terrarum.modulebasegame.worldgenerator
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import net.torvald.terrarum.App
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.BlockCodex
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import net.torvald.terrarum.LoadScreenBase
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import net.torvald.terrarum.blockproperties.Block
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@@ -73,7 +74,7 @@ class Treegen(world: GameWorld, seed: Long, params: TreegenParams, val biomeMap:
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}
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// filter duplicates
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if (found && ys.last() != y - yi) {
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if (found && (ys.isEmpty() || ys.last() != y - yi)) {
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ys.add(y - yi)
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}
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}
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@@ -97,23 +98,89 @@ class Treegen(world: GameWorld, seed: Long, params: TreegenParams, val biomeMap:
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val grad2 = yRight - y
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if ((grad1 * grad2).absoluteValue <= 1) {
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printdbg(this, "Trying to plant tree at $x, $y")
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val rnd = Math.random()
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val biome = biomeMap[LandUtil.getBlockAddr(world, x, y)] ?: 0
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val prob = treegenProbabilityToBiome[biome]!!
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val prob = treegenProbabilityToBiome[biome] ?: 0.0
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// actually plant a tree
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if (rnd < prob) {
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if (prob > 0.0 && rnd < prob) {
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plantTree(x, y, 0, 1) // TODO randomly select species and small/large tree
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}
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}
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}
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for (y in grassMap[x - xs.first]) {
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}
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}
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}
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// don't use POI -- generate tiles using code for randomisation
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/**
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* @param y where the grass/dirt tile is
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*/
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private fun plantTree(x: Int, y: Int, type: Int, size: Int) {
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val trunk = "basegame:" + ((if (size >= 1) 64 else 72) + type)
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val foliage = "basegame:" + (112 + type)
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var growCnt = 1
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if (size == 1) {
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var heightSum = 5+3+2+1
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// check for minimum height
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if ((1..heightSum).any { BlockCodex[world.getTileFromTerrain(x, y - it)].isSolid }) {
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printdbg(this, "Ceiling not tall enough, aborting")
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return
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}
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// roll for dice until we get a height that fits into the given terrain
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var stem=0; var bulb1=0; var bulb2=0; var bulb3=0;
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// do {
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stem = 7 + fudgeN(2)
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bulb1 = 4 + fudgeN(1)
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bulb2 = 3 + fudgeN(1)
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bulb3 = 2 + fudgeN(1)
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heightSum = stem + bulb1 + bulb2 + bulb3
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// }
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// while ((1..heightSum).none { BlockCodex[world.getTileFromTerrain(x, y - it)].isSolid })
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printdbg(this, "Planting tree; params: $stem, $bulb1, $bulb2, $bulb3")
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// trunk
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for (i in 0 until stem) {
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for (xi in -1..+1) {
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world.setTileTerrain(x + xi, y - growCnt, if (xi == 0) trunk else Block.AIR, true)
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}
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growCnt += 1
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}
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// bulb base
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for (x in x-2..x+2) {
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world.setTileTerrain(x, y - growCnt, foliage, true)
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}
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growCnt += 1
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// bulb 1
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for (i in 0 until bulb1) {
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for (x in x-3..x+3) {
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world.setTileTerrain(x, y - growCnt, foliage, true)
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}
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growCnt += 1
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}
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// bulb 2
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for (i in 0 until bulb2) {
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for (x in x-2..x+2) {
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world.setTileTerrain(x, y - growCnt, foliage, true)
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}
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growCnt += 1
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}
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// bulb 3
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for (i in 0 until bulb3) {
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for (x in x-1..x+1) {
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world.setTileTerrain(x, y - growCnt, foliage, true)
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}
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growCnt += 1
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}
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}
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else throw IllegalArgumentException("Unknown tree size: $size")
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}
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/**
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* Rearranges the list such that:
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* `1,2,3,4,5,6,7,8,9`
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@@ -134,10 +201,16 @@ class Treegen(world: GameWorld, seed: Long, params: TreegenParams, val biomeMap:
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return r
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}
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/**
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* @return normally distributed integer, for `maxvar=1`, `[-1, 0, 1]`; for `maxvar=2`, `[-2, -1, 0, 1, 2]`, etc.
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*/
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private fun fudgeN(maxvar: Int) = (0 until maxvar).sumOf { (Math.random() * 3).toInt() - 1 }
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}
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data class TreegenParams(
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val woodlandsTreeDist: Int = 9, // distances are merely a suggestion tho
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val shrublandsTreeDist: Int = 14,
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val plainsTreeDist: Int = 21,
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val shrublandsTreeDist: Int = 12,
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val plainsTreeDist: Int = 16,
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)
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@@ -268,7 +268,8 @@ internal object BlocksDrawer {
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private lateinit var wallStickerTiles: Array<Int>
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private lateinit var connectMutualTiles: Array<Int>
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private lateinit var connectSelfTiles: Array<Int>
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private lateinit var treeTiles: Array<Int>
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private lateinit var treeLeavesTiles: Array<Int>
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private lateinit var treeTrunkTiles: Array<Int>
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internal fun rebuildInternalPrecalculations() {
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if (App.IS_DEVELOPMENT_BUILD) {
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@@ -300,8 +301,12 @@ internal object BlocksDrawer {
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isConnectSelf(id) && !id.startsWith("virt:") && id != Block.NULL
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}.map { world.tileNameToNumberMap[it.key] ?: throw NullPointerException("No tilenumber for ${it.key} exists") }.sorted().toTypedArray()
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treeTiles = BlockCodex.blockProps.filter { (id, prop) ->
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isTreeTile(id) && !id.startsWith("virt:") && id != Block.NULL
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treeLeavesTiles = BlockCodex.blockProps.filter { (id, prop) ->
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isTreeFoliage(id) && !id.startsWith("virt:") && id != Block.NULL
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}.map { world.tileNameToNumberMap[it.key] ?: throw NullPointerException("No tilenumber for ${it.key} exists") }.sorted().toTypedArray()
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treeTrunkTiles = BlockCodex.blockProps.filter { (id, prop) ->
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isTreeTrunk(id) && !id.startsWith("virt:") && id != Block.NULL
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}.map { world.tileNameToNumberMap[it.key] ?: throw NullPointerException("No tilenumber for ${it.key} exists") }.sorted().toTypedArray()
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}
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@@ -371,9 +376,13 @@ internal object BlocksDrawer {
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/*else if (mode == FLUID) {
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getNearbyTilesInfoFluids(x, y)
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}*/
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else if (treeTiles.binarySearch(thisTile) >= 0) {
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else if (treeLeavesTiles.binarySearch(thisTile) >= 0) {
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getNearbyTilesInfoTrees(x, y, mode).swizzle8(thisTile, hash)
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}
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else if (treeTrunkTiles.binarySearch(thisTile) >= 0) {
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hash = 0
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getNearbyTilesInfoTrees(x, y, mode)
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}
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else if (platformTiles.binarySearch(thisTile) >= 0) {
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hash %= 2
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getNearbyTilesInfoPlatform(x, y).swizzleH2(thisTile, hash)
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@@ -550,12 +559,22 @@ internal object BlocksDrawer {
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}
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private fun getNearbyTilesInfoTrees(x: Int, y: Int, mode: Int): Int {
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val tileThis = world.getTileFromTerrain(x, y)
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val nearbyTiles: List<ItemID> = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) }
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var ret = 0
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for (i in nearbyTiles.indices) {
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if (isTreeTile(nearbyTiles[i])) {
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ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
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if (isTreeFoliage(tileThis)) {
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for (i in nearbyTiles.indices) {
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if (isTreeFoliage(nearbyTiles[i])) { // foliage "shadow" should not connect to the tree trunk
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ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
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}
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}
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}
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else if (isTreeTrunk(tileThis)) {
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for (i in nearbyTiles.indices) {
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if (isTreeTrunk(nearbyTiles[i]) || i == 6 && isTreeFoliage(nearbyTiles[6])) { // if tile above is leaves, connect to it
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ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
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}
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}
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}
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@@ -886,7 +905,8 @@ internal object BlocksDrawer {
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fun isWallSticker(b: ItemID) = App.tileMaker.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_WALL_STICKER
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fun isPlatform(b: ItemID) = App.tileMaker.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_WALL_STICKER_CONNECT_SELF
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//fun isBlendMul(b: Int) = TILES_BLEND_MUL.contains(b)
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fun isTreeTile(b: ItemID) = BlockCodex[b].hasTag("TREE")
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fun isTreeFoliage(b: ItemID) = BlockCodex[b].hasAllTagOf("TREE", "LEAVES")
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fun isTreeTrunk(b: ItemID) = BlockCodex[b].let { it.hasTag("TREE") && !it.hasTag("LEAVES") }
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fun tileInCamera(x: Int, y: Int) =
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x >= WorldCamera.x.div(TILE_SIZE) && y >= WorldCamera.y.div(TILE_SIZE) &&
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