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seamlessly looped terrain generation WIP (resolving issue #4)
Former-commit-id: cb2110fc1574ddfbff9ea6bd21596945c5895e13 Former-commit-id: 4f17d4d0bb1b1ed1ee61872651abfeb046de8b9c
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@@ -234,11 +234,11 @@ constructor(gamename: String) : StateBasedGame(gamename) {
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* 0xAA_BB_XXXX
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* AA: Major version
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* BB: Minor version
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* XXXX: Revision
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* XXXX: Revision (Repository commits)
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*
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* e.g. 0x02010034 can be translated as 2.1.52
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*/
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const val VERSION_RAW = 0x0002006D
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const val VERSION_RAW = 0x000200E1
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const val VERSION_STRING: String =
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"${VERSION_RAW.ushr(24)}.${VERSION_RAW.and(0xFF0000).ushr(16)}.${VERSION_RAW.and(0xFFFF)}"
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const val NAME = "Terrarum"
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