seamlessly looped terrain generation WIP (resolving issue #4)

Former-commit-id: cb2110fc1574ddfbff9ea6bd21596945c5895e13
Former-commit-id: 4f17d4d0bb1b1ed1ee61872651abfeb046de8b9c
This commit is contained in:
Song Minjae
2016-12-20 21:01:22 +09:00
parent 8c8a0cbb23
commit dd60448cae
2 changed files with 18 additions and 4 deletions

View File

@@ -234,11 +234,11 @@ constructor(gamename: String) : StateBasedGame(gamename) {
* 0xAA_BB_XXXX
* AA: Major version
* BB: Minor version
* XXXX: Revision
* XXXX: Revision (Repository commits)
*
* e.g. 0x02010034 can be translated as 2.1.52
*/
const val VERSION_RAW = 0x0002006D
const val VERSION_RAW = 0x000200E1
const val VERSION_STRING: String =
"${VERSION_RAW.ushr(24)}.${VERSION_RAW.and(0xFF0000).ushr(16)}.${VERSION_RAW.and(0xFFFF)}"
const val NAME = "Terrarum"