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the axle item/fixture? wip
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assets/mods/basegame/wires/256.tga
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assets/mods/basegame/wires/256.tga
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@@ -9,6 +9,7 @@ id;drop;name;renderclass;accept;inputcount;inputtype;outputtype;javaclass;invent
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2;2;WIRE_POWER_HIGH;power;power_high;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,6,4;1;"POWERWIRE_HIGH"
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16;16;WIRE_ETHERNET;network;10base2;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,7,4;1;"ETHERNETWIRE"
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256;256;AXLE;axle;axle;1;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceAxle;basegame.items,1,5;0;"AXLE"
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# accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires)
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# inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires
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