more inlining and minor performance tweaks on LightmapRenderer

This commit is contained in:
minjaesong
2017-06-12 04:04:54 +09:00
parent 2ca8c2c263
commit ded19d3ae7
15 changed files with 171 additions and 220 deletions

View File

@@ -150,8 +150,7 @@ class BasicDebugInfoWindow : UICanvas {
" (${Terrarum.ingame!!.world.time.getFormattedTime()})")
printLineColumn(g, 2, 6, "Mass $ccG${player?.mass}")
printLineColumn(g, 2, 7, "grounded $ccG${player?.grounded}")
printLineColumn(g, 2, 8, "noClip $ccG${player?.noClip}")
printLineColumn(g, 2, 7, "noClip $ccG${player?.noClip}")
drawHistogram(g, LightmapRenderer.histogram,