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more inlining and minor performance tweaks on LightmapRenderer
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@@ -150,8 +150,7 @@ class BasicDebugInfoWindow : UICanvas {
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" (${Terrarum.ingame!!.world.time.getFormattedTime()})")
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printLineColumn(g, 2, 6, "Mass $ccG${player?.mass}")
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printLineColumn(g, 2, 7, "grounded $ccG${player?.grounded}")
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printLineColumn(g, 2, 8, "noClip $ccG${player?.noClip}")
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printLineColumn(g, 2, 7, "noClip $ccG${player?.noClip}")
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drawHistogram(g, LightmapRenderer.histogram,
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