instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY

(because it really works :p)
This commit is contained in:
minjaesong
2019-01-22 02:44:05 +09:00
parent afba402c6c
commit ded9cb1a10
12 changed files with 111 additions and 153 deletions

View File

@@ -108,11 +108,11 @@ class BasicDebugInfoWindow : UICanvas() {
+ ccG
+ "${WorldCamera.y}")
printLine(batch, 3, "veloX reported $ccG${player.externalForce.x}")
printLine(batch, 4, "veloY reported $ccG${player.externalForce.y}")
printLine(batch, 3, "veloX reported $ccG${player.externalV.x}")
printLine(batch, 4, "veloY reported $ccG${player.externalV.y}")
printLine(batch, 5, "p_WalkX $ccG${player.controllerMoveDelta?.x}")
printLine(batch, 6, "p_WalkY $ccG${player.controllerMoveDelta?.y}")
printLine(batch, 5, "p_WalkX $ccG${player.controllerV?.x}")
printLine(batch, 6, "p_WalkY $ccG${player.controllerV?.y}")
printLineColumn(batch, 2, 3, "veloX measured $ccG${xdelta}")
printLineColumn(batch, 2, 4, "veloY measured $ccG${ydelta}")