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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-14 07:36:06 +09:00
instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
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@@ -108,11 +108,11 @@ class BasicDebugInfoWindow : UICanvas() {
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+ ccG
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+ "${WorldCamera.y}")
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printLine(batch, 3, "veloX reported $ccG${player.externalForce.x}")
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printLine(batch, 4, "veloY reported $ccG${player.externalForce.y}")
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printLine(batch, 3, "veloX reported $ccG${player.externalV.x}")
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printLine(batch, 4, "veloY reported $ccG${player.externalV.y}")
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printLine(batch, 5, "p_WalkX $ccG${player.controllerMoveDelta?.x}")
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printLine(batch, 6, "p_WalkY $ccG${player.controllerMoveDelta?.y}")
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printLine(batch, 5, "p_WalkX $ccG${player.controllerV?.x}")
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printLine(batch, 6, "p_WalkY $ccG${player.controllerV?.y}")
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printLineColumn(batch, 2, 3, "veloX measured $ccG${xdelta}")
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printLineColumn(batch, 2, 4, "veloY measured $ccG${ydelta}")
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