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https://github.com/curioustorvald/Terrarum.git
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more updates that looks for worldchangequeue
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@@ -71,9 +71,9 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
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val actorContainerInactive = SortedArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
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// FIXME queues will not work; input processing (blocks will queue) and queue consuming cannot be synchronised
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protected val terrainChangeQueue = ArrayList<BlockChangeQueueItem>()
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protected val wallChangeQueue = ArrayList<BlockChangeQueueItem>()
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protected val wireChangeQueue = ArrayList<BlockChangeQueueItem>() // if 'old' is set and 'new' is blank, it's a wire cutter
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val terrainChangeQueue = ArrayList<BlockChangeQueueItem>()
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val wallChangeQueue = ArrayList<BlockChangeQueueItem>()
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val wireChangeQueue = ArrayList<BlockChangeQueueItem>() // if 'old' is set and 'new' is blank, it's a wire cutter
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override fun hide() {
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}
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