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https://github.com/curioustorvald/Terrarum.git
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more updates that looks for worldchangequeue
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@@ -3,6 +3,7 @@ package net.torvald.terrarum.modulebasegame.gameitems
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import net.torvald.terrarum.Point2d
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import net.torvald.terrarum.Point2i
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.WireCodex
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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@@ -39,11 +40,14 @@ object BlockBase {
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if (!ret1) return ret1
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}
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// return false if the tile is already there
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// return false if the tile underneath is:
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// 0. same tile
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// 1. actorblock
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if (gameItem.inventoryCategory == GameItem.Category.BLOCK &&
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gameItem.dynamicID == ingame.world.getTileFromTerrain(mouseTile.x, mouseTile.y) ||
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gameItem.inventoryCategory == GameItem.Category.WALL &&
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gameItem.dynamicID == "wall@"+ingame.world.getTileFromWall(mouseTile.x, mouseTile.y)
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gameItem.dynamicID == "wall@" + ingame.world.getTileFromWall(mouseTile.x, mouseTile.y) ||
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BlockCodex[ingame.world.getTileFromTerrain(mouseTile.x, mouseTile.y)].nameKey.contains("ACTORBLOCK_")
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)
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return false
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