inventorydynamiclist to have more options; fixed wrong shade values for trees; commonresourcepool to check dupes

This commit is contained in:
minjaesong
2019-08-05 04:58:33 +09:00
parent 3dfbde0e6c
commit df63824f69
3 changed files with 65 additions and 33 deletions

View File

@@ -18,10 +18,10 @@
"49";"49";"BLOCK_PLANK_EBONY";"0.1252";"0.1252";"0.1252";"0.1252";"19";"1200";"WOOD";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
"50";"50";"BLOCK_PLANK_BIRCH";"0.1252";"0.1252";"0.1252";"0.1252";"15";"670";"WOOD";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
"51";"51";"BLOCK_PLANK_BLOODROSE";"0.1252";"0.1252";"0.1252";"0.1252";"17";"900";"WOOD";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
"64";"64";"BLOCK_TRUNK_NORMAL";"0.1252";"0.1252";"0.1252";"0.1252";"16";"740";"WOOD";"0";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
"65";"65";"BLOCK_TRUNK_EBONY";"0.1252";"0.1252";"0.1252";"0.1252";"19";"1200";"WOOD";"0";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
"66";"66";"BLOCK_TRUNK_BIRCH";"0.1252";"0.1252";"0.1252";"0.1252";"15";"670";"WOOD";"0";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
"67";"67";"BLOCK_TRUNK_BLOODROSE";"0.1252";"0.1252";"0.1252";"0.1252";"17";"900";"WOOD";"0";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
"64";"64";"BLOCK_TRUNK_NORMAL";"0.0312";"0.0312";"0.0312";"0.0312";"16";"740";"WOOD";"0";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
"65";"65";"BLOCK_TRUNK_EBONY";"0.0312";"0.0312";"0.0312";"0.0312";"19";"1200";"WOOD";"0";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
"66";"66";"BLOCK_TRUNK_BIRCH";"0.0312";"0.0312";"0.0312";"0.0312";"15";"670";"WOOD";"0";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
"67";"67";"BLOCK_TRUNK_BLOODROSE";"0.0312";"0.0312";"0.0312";"0.0312";"17";"900";"WOOD";"0";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
"80";"80";"BLOCK_SAND";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"SAND";"1";"0";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
"81";"81";"BLOCK_SAND_WHITE";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"SAND";"1";"0";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
"82";"82";"BLOCK_SAND_RED";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"SAND";"1";"0";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
@@ -99,9 +99,9 @@
"257";"257";"BLOCK_SUNSTONE";"0.1252";"0.1252";"0.1252";"0.1252";"1";"N/A";"ROCK";"1";"0";"0";"N/A";"2";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
"258";"258";"BLOCK_DAYLIGHT_CAPACITOR";"0.1252";"0.1252";"0.1252";"0.1252";"1";"N/A";"GLAS";"1";"0";"0";"N/A";"3";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A"
"272";"272";"BLOCK_SCAFFOLDING_NORMAL";"0.0312";"0.0312";"0.0312";"0.0312";"1";"N/A";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A"
"273";"273";"BLOCK_SCAFFOLDING_EBONY";"0.0312";"0.0312";"0.0312";"0.0312";"1";"N/A";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";""
"274";"274";"BLOCK_SCAFFOLDING_BIRCH";"0.0312";"0.0312";"0.0312";"0.0312";"1";"N/A";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";""
"275";"275";"BLOCK_SCAFFOLDING_BLOODROSE";"0.0312";"0.0312";"0.0312";"0.0312";"1";"N/A";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";""
"273";"273";"BLOCK_SCAFFOLDING_EBONY";"0.0312";"0.0312";"0.0312";"0.0312";"1";"N/A";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A"
"274";"274";"BLOCK_SCAFFOLDING_BIRCH";"0.0312";"0.0312";"0.0312";"0.0312";"1";"N/A";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A"
"275";"275";"BLOCK_SCAFFOLDING_BLOODROSE";"0.0312";"0.0312";"0.0312";"0.0312";"1";"N/A";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A"
"4091";"0";"ACTORBLOCK_NO_COLLISION";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1";"NULL";"0";"0";"0";"N/A";"0";"0";"0";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A"
"4092";"0";"ACTORBLOCK_FULL_COLLISION";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1";"NULL";"0";"0";"0";"N/A";"0";"0";"0";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A"
"4093";"0";"ACTORBLOCK_ALLOW_MOVE_DOWN";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1";"NULL";"0";"1";"0";"N/A";"0";"0";"0";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A"
@@ -113,6 +113,7 @@
## Notes ##
# Every block must have a shade value that is at least as dark as the air block's
#
# Lava/Water props are left for future references, do not delete them until FluidCodex is built #
#
1 id drop name shdr shdg shdb shduv str dsty mate solid plat wall grav dlfn fv fr lumr lumg lumb lumuv colour vscs
18 49 49 BLOCK_PLANK_EBONY 0.1252 0.1252 0.1252 0.1252 19 1200 WOOD 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A
19 50 50 BLOCK_PLANK_BIRCH 0.1252 0.1252 0.1252 0.1252 15 670 WOOD 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A
20 51 51 BLOCK_PLANK_BLOODROSE 0.1252 0.1252 0.1252 0.1252 17 900 WOOD 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A
21 64 64 BLOCK_TRUNK_NORMAL 0.1252 0.0312 0.1252 0.0312 0.1252 0.0312 0.1252 0.0312 16 740 WOOD 0 0 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A
22 65 65 BLOCK_TRUNK_EBONY 0.1252 0.0312 0.1252 0.0312 0.1252 0.0312 0.1252 0.0312 19 1200 WOOD 0 0 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A
23 66 66 BLOCK_TRUNK_BIRCH 0.1252 0.0312 0.1252 0.0312 0.1252 0.0312 0.1252 0.0312 15 670 WOOD 0 0 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A
24 67 67 BLOCK_TRUNK_BLOODROSE 0.1252 0.0312 0.1252 0.0312 0.1252 0.0312 0.1252 0.0312 17 900 WOOD 0 0 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A
25 80 80 BLOCK_SAND 0.1252 0.1252 0.1252 0.1252 24 2400 SAND 1 0 0 0 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A
26 81 81 BLOCK_SAND_WHITE 0.1252 0.1252 0.1252 0.1252 24 2400 SAND 1 0 0 0 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A
27 82 82 BLOCK_SAND_RED 0.1252 0.1252 0.1252 0.1252 24 2400 SAND 1 0 0 0 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A
99 257 257 BLOCK_SUNSTONE 0.1252 0.1252 0.1252 0.1252 1 N/A ROCK 1 0 0 N/A 2 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A
100 258 258 BLOCK_DAYLIGHT_CAPACITOR 0.1252 0.1252 0.1252 0.1252 1 N/A GLAS 1 0 0 N/A 3 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A
101 272 272 BLOCK_SCAFFOLDING_NORMAL 0.0312 0.0312 0.0312 0.0312 1 N/A WOOD 0 1 0 6 0 0 16 0.0 0.0 0.0 0.0 N/A N/A
102 273 273 BLOCK_SCAFFOLDING_EBONY 0.0312 0.0312 0.0312 0.0312 1 N/A WOOD 0 1 0 6 0 0 16 0.0 0.0 0.0 0.0 N/A N/A
103 274 274 BLOCK_SCAFFOLDING_BIRCH 0.0312 0.0312 0.0312 0.0312 1 N/A WOOD 0 1 0 6 0 0 16 0.0 0.0 0.0 0.0 N/A N/A
104 275 275 BLOCK_SCAFFOLDING_BLOODROSE 0.0312 0.0312 0.0312 0.0312 1 N/A WOOD 0 1 0 6 0 0 16 0.0 0.0 0.0 0.0 N/A N/A
105 4091 0 ACTORBLOCK_NO_COLLISION 0.0312 0.0312 0.0312 0.0312 1 1 NULL 0 0 0 N/A 0 0 0 0.0 0.0 0.0 0.0 N/A N/A
106 4092 0 ACTORBLOCK_FULL_COLLISION 0.0312 0.0312 0.0312 0.0312 1 1 NULL 0 0 0 N/A 0 0 0 0.0 0.0 0.0 0.0 N/A N/A
107 4093 0 ACTORBLOCK_ALLOW_MOVE_DOWN 0.0312 0.0312 0.0312 0.0312 1 1 NULL 0 1 0 N/A 0 0 0 0.0 0.0 0.0 0.0 N/A N/A
113 ## Notes ##
114 # # Every block must have a shade value that is at least as dark as the air block's
115 # Lava/Water props are left for future references, do not delete them until FluidCodex is built # #
116 # Lava/Water props are left for future references, do not delete them until FluidCodex is built #
117 #
118 # id: Block ID. ID equal to or greater than 4096 is for fluids, mainly for lighting calculation.
119 # drop: Drop ID