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fixed a bug where a dynamic item would not get saved/loaded at all
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@@ -66,6 +66,7 @@ object Terrarum : Disposable {
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var blockCodex = BlockCodex(); internal set
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/** The actual contents of the ItemCodex is sum of Player's Codex and the World's Codex */
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var itemCodex = ItemCodex(); internal set
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var wireCodex = WireCodex(); internal set
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var materialCodex = MaterialCodex(); internal set
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