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fixed a bug where a dynamic item would not get saved/loaded at all
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@@ -24,6 +24,8 @@ typealias ItemID = String
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*/
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abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneable {
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constructor() : this("-uninitialised-")
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open var dynamicID: ItemID = originalID
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/**
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* if the ID is a Actor range, it's an actor contained in a pocket.
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