mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-15 13:04:05 +09:00
fixed a bug where a dynamic item would not get saved/loaded at all
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@@ -28,6 +28,8 @@ class ActorInventory() : FixtureInventory() {
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/**
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* List of all equipped items (tools, armours, rings, necklaces, etc.)
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*
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* It's your responsibility to make sure currently equipped item also exists in the `super.itemList`
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*
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* The ItemID must be `dynamicID`
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*/
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val itemEquipped = Array<ItemID?>(GameItem.EquipPosition.INDEX_MAX) { null }
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@@ -62,7 +64,7 @@ class ActorInventory() : FixtureInventory() {
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}
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}
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fun getQuickslotItem(slot: Int): InventoryPair? = invSearchByDynamicID(quickSlot[slot])
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fun getQuickslotItem(slot: Int): InventoryPair? = searchByID(quickSlot[slot])
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fun consumeItem(item: GameItem) {
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val actor = this.actor as Actor
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@@ -4,10 +4,9 @@ import net.torvald.terrarum.ItemCodex
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.lock
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.util.SortedArrayList
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import java.math.BigInteger
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import java.util.concurrent.locks.ReentrantLock
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/**
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* Created by minjaesong on 2021-03-16.
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@@ -32,7 +31,7 @@ open class FixtureInventory() {
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/**
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* Sorted by referenceID.
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*/
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val itemList = ArrayList<InventoryPair>()
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val itemList = SortedArrayList<InventoryPair>()
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var wallet = BigInteger("0") // unified currency for whole civs; Dwarf Fortress approach seems too complicated
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fun isEmpty() = getTotalCount() == 0L
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@@ -66,7 +65,7 @@ open class FixtureInventory() {
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// If we already have the item, increment the amount
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// If not, add item with specified amount
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val existingItem = invSearchByDynamicID(item.dynamicID)
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val existingItem = searchByID(item.dynamicID)
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// if the item already exists
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if (existingItem != null) {
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@@ -80,7 +79,7 @@ open class FixtureInventory() {
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else {
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itemList.add(InventoryPair(item.dynamicID, count))
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}
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insertionSortLastElem(itemList)
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// insertionSortLastElem(itemList)
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}
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open fun remove(itemID: ItemID, count: Long) = remove(ItemCodex[itemID]!!, count) {}
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@@ -102,7 +101,7 @@ open class FixtureInventory() {
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val existingItem = invSearchByDynamicID(item.dynamicID)
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val existingItem = searchByID(item.dynamicID)
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if (existingItem != null) { // if the item already exists
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val newCount = existingItem.qty - count
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@@ -171,28 +170,14 @@ open class FixtureInventory() {
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if (itemList.size == 0)
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false
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else
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itemList.binarySearch(id, DYNAMIC_ID) >= 0
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fun invSearchByDynamicID(id: ItemID?): InventoryPair? {
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itemList.contains(InventoryPair(id, 1))
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fun searchByID(id: ItemID?): InventoryPair? {
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if (itemList.size == 0 || id == null)
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return null
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val index = itemList.binarySearch(id, DYNAMIC_ID)
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if (index < 0)
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return null
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else
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return itemList[index]
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return itemList.searchFor(id) { it.itm }
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}
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protected fun invSearchByStaticID(id: ItemID?): InventoryPair? {
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if (itemList.size == 0 || id == null)
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return null
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val index = itemList.binarySearch(id, STATIC_ID)
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if (index < 0)
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return null
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else
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return itemList[index]
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}
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protected fun insertionSortLastElem(arr: ArrayList<InventoryPair>) {
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/*protected fun insertionSortLastElem(arr: ArrayList<InventoryPair>) {
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ReentrantLock().lock {
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var j = arr.lastIndex - 1
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val x = arr.last()
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@@ -202,7 +187,7 @@ open class FixtureInventory() {
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}
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arr[j + 1] = x
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}
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}
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}*/
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@Transient private val STATIC_ID = 41324534
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@Transient private val DYNAMIC_ID = 181643953
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protected fun ArrayList<InventoryPair>.binarySearch(ID: ItemID, searchMode: Int): Int {
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@@ -229,7 +214,7 @@ open class FixtureInventory() {
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}
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}
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class InventoryPair {
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class InventoryPair : Comparable<InventoryPair> {
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var itm: ItemID = ""; private set
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var qty: Long = 0
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@@ -244,4 +229,5 @@ class InventoryPair {
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operator fun component1() = itm
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operator fun component2() = qty
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override fun compareTo(other: InventoryPair) = this.itm.compareTo(other.itm)
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}
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@@ -11,6 +11,9 @@ import net.torvald.terrarum.App
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.itemproperties.ItemRemapTable
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import net.torvald.terrarum.itemproperties.ItemTable
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import net.torvald.terrarum.savegame.DiskSkimmer
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import net.torvald.terrarum.savegame.SimpleFileSystem
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import net.torvald.terrarum.utils.PlayerLastStatus
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@@ -33,6 +36,9 @@ class IngamePlayer : ActorHumanoid, HasAssembledSprite {
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val uuid = UUID.randomUUID()
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var worldCurrentlyPlaying: UUID = UUID(0L,0L) // only filled up on save and load; DO NOT USE THIS
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internal val dynamicItemInventory = ItemTable()
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internal val dynamicToStaticTable = ItemRemapTable()
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@Transient override var spriteHeadTexture: TextureRegion? = null
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