fixed a bug where a dynamic item would not get saved/loaded at all

This commit is contained in:
minjaesong
2022-02-22 17:12:49 +09:00
parent 1787ad7cdd
commit df6950c0b8
30 changed files with 206 additions and 89 deletions

View File

@@ -111,6 +111,7 @@ object PickaxeCore {
* Created by minjaesong on 2017-07-17.
*/
class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
internal constructor() : this("-uninitialised-")
override val originalName = "PACKAGED_PICK"
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
@@ -138,6 +139,7 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
* Created by minjaesong on 2019-03-10.
*/
class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
internal constructor() : this("-uninitialised-")
override val originalName = "PACKAGED_PICK"
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
@@ -165,6 +167,7 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
* Created by minjaesong on 2019-03-10.
*/
class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
internal constructor() : this("-uninitialised-")
override val originalName = "PACKAGED_PICK"
override var baseToolSize: Double? = BASE_MASS_AND_SIZE