fixed a bug where a dynamic item would not get saved/loaded at all

This commit is contained in:
minjaesong
2022-02-22 17:12:49 +09:00
parent 1787ad7cdd
commit df6950c0b8
30 changed files with 206 additions and 89 deletions

View File

@@ -19,7 +19,7 @@ object AmmoMeterProxy {
else {
meter.vitalGetterVal = {
if (currentItem.stackable && currentItem.maxDurability == GameItem.DURABILITY_NA) {
actor.inventory.invSearchByDynamicID(currentItem.dynamicID)!!.qty.toFloat()
actor.inventory.searchByID(currentItem.dynamicID)!!.qty.toFloat()
}
else
currentItem.durability

View File

@@ -10,9 +10,7 @@ import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.CELLS_HO
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.CELLS_VRT
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_X
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_Y
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVEN_DEBUG_MODE
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.controlHelpHeight
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.internalHeight
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.internalWidth
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.createInvCellGenericKeyDownFun
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.createInvCellGenericTouchDownFun
@@ -136,7 +134,7 @@ internal class UIInventoryCells(
)
// debug text
batch.color = Color.LIGHT_GRAY
if (INVEN_DEBUG_MODE) {
if (App.IS_DEVELOPMENT_BUILD) {
App.fontSmallNumbers.draw(batch,
"${full.actor.inventory.capacity}/${full.actor.inventory.maxCapacity}",
encumbBarTextXPos,

View File

@@ -38,8 +38,6 @@ class UIInventoryFull(
val CELL_COL = Toolkit.Theme.COL_CELL_FILL
const val INVEN_DEBUG_MODE = false
const val REQUIRED_MARGIN: Int = 138 // hard-coded value. Don't know the details. Range: [91-146]. I chose MAX-8 because cell gap is 8
const val CELLS_HOR = 10
val CELLS_VRT: Int; get() = (App.scr.height - REQUIRED_MARGIN - 134 + UIItemInventoryItemGrid.listGap) / // 134 is another magic number

View File

@@ -125,7 +125,7 @@ class UIItemInventoryEquippedView(
itemGrid[k].equippedSlot = null
}
else {
val itemRecord = it.invSearchByDynamicID(item)!!
val itemRecord = it.searchByID(item)!!
itemGrid[k].item = ItemCodex[item]
itemGrid[k].amount = itemRecord.qty

View File

@@ -13,7 +13,6 @@ import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVEN_DEBUG_MODE
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItem
@@ -162,6 +161,9 @@ class UIItemInventoryItemGrid(
listRebuildFun()
}
}
// COMMON variables because more than one instance of this can be up on the screen
private val tooltipShowing = HashMap<UIItemInventoryItemGrid, Boolean>()
}
private val itemGrid = Array<UIItemInventoryCellBase>(horizontalCells * verticalCells) {
@@ -347,8 +349,8 @@ class UIItemInventoryItemGrid(
override fun update(delta: Float) {
super.update(delta)
var tooltipSet = false
tooltipShowing[this] = false
items.forEach {
@@ -356,20 +358,21 @@ class UIItemInventoryItemGrid(
// set tooltip accordingly
if (isCompactMode && it.item != null && it.mouseUp && !tooltipSet) {
if ((App.IS_DEVELOPMENT_BUILD || isCompactMode) && it.item != null && it.mouseUp && tooltipShowing[this] != true) {
INGAME.setTooltipMessage(
if (INVEN_DEBUG_MODE) {
it.item?.name + " (${it.item?.originalID}${if (it.item?.originalID == it.item?.dynamicID) "" else "/${it.item?.dynamicID}"})"
if (App.IS_DEVELOPMENT_BUILD) {
it.item?.name + "\n(${it.item?.originalID}${if (it.item?.originalID == it.item?.dynamicID) "" else "/${it.item?.dynamicID}"})"
}
else {
it.item?.name
}
)
tooltipSet = true
tooltipShowing[this] = true
}
}
if (!tooltipSet) {
if (tooltipShowing.values.all { !it }) {
INGAME.setTooltipMessage(null)
}
@@ -461,7 +464,11 @@ class UIItemInventoryItemGrid(
}
override fun dispose() {
tooltipShowing.remove(this)
}
override fun hide() {
tooltipShowing.remove(this)
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {