fixed a bug where a dynamic item would not get saved/loaded at all

This commit is contained in:
minjaesong
2022-02-22 17:12:49 +09:00
parent 1787ad7cdd
commit df6950c0b8
30 changed files with 206 additions and 89 deletions

View File

@@ -19,7 +19,7 @@ object AmmoMeterProxy {
else {
meter.vitalGetterVal = {
if (currentItem.stackable && currentItem.maxDurability == GameItem.DURABILITY_NA) {
actor.inventory.invSearchByDynamicID(currentItem.dynamicID)!!.qty.toFloat()
actor.inventory.searchByID(currentItem.dynamicID)!!.qty.toFloat()
}
else
currentItem.durability