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fixed a bug where a dynamic item would not get saved/loaded at all
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@@ -1,5 +1,6 @@
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package net.torvald.terrarum.savegame
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import java.io.File
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import java.nio.charset.Charset
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/**
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@@ -9,4 +10,5 @@ interface SimpleFileSystem {
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fun getEntry(id: EntryID): DiskEntry?
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fun getFile(id: EntryID): EntryFile?
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fun getDiskName(charset: Charset): String
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fun getBackingFile(): File?
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}
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