diching RGB10; colors are now fully vec3

This commit is contained in:
minjaesong
2017-07-09 02:21:24 +09:00
parent d0b8f811c8
commit dfcc57eb68
23 changed files with 299 additions and 282 deletions

View File

@@ -107,7 +107,7 @@ class BasicDebugInfoWindow : UICanvas {
val lightVal: String
val mtX = mouseTileX.toString()
val mtY = mouseTileY.toString()
val valRaw = LightmapRenderer.getValueFromMap(mouseTileX, mouseTileY)
val valRaw = LightmapRenderer.getLight(mouseTileX, mouseTileY)
val rawR = valRaw?.r?.times(100f)?.round()?.div(100f)
val rawG = valRaw?.g?.times(100f)?.round()?.div(100f)
val rawB = valRaw?.b?.times(100f)?.round()?.div(100f)