mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 11:34:05 +09:00
block functions now share one centralised core function
This commit is contained in:
@@ -1,14 +1,16 @@
|
||||
package net.torvald.terrarum.modulebasegame
|
||||
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.AppLoader.IS_DEVELOPMENT_BUILD
|
||||
import net.torvald.terrarum.AppLoader.printdbg
|
||||
import net.torvald.terrarum.ModMgr
|
||||
import net.torvald.terrarum.ModuleEntryPoint
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||
import net.torvald.terrarum.gameactors.ActorWBMovable
|
||||
import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.itemproperties.MaterialCodex
|
||||
import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
|
||||
import net.torvald.terrarum.modulebasegame.items.BlockBase
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
|
||||
/**
|
||||
@@ -74,48 +76,11 @@ class EntryPoint : ModuleEntryPoint() {
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(delta: Float): Boolean {
|
||||
val ingame = Terrarum.ingame!! as Ingame
|
||||
return BlockBase.blockStartPrimaryUse(this, i, delta)
|
||||
}
|
||||
|
||||
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
|
||||
|
||||
// check for collision with actors (BLOCK only)
|
||||
if (this.inventoryCategory == Category.BLOCK) {
|
||||
var ret1 = true
|
||||
ingame.actorContainerActive.forEach {
|
||||
if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint))
|
||||
ret1 = false // return is not allowed here
|
||||
}
|
||||
if (!ret1) return ret1
|
||||
}
|
||||
|
||||
// return false if the tile is already there
|
||||
if (this.inventoryCategory == Category.BLOCK &&
|
||||
this.dynamicID == ingame.world.getTileFromTerrain(Terrarum.mouseTileX, Terrarum.mouseTileY) ||
|
||||
this.inventoryCategory == Category.WALL &&
|
||||
this.dynamicID - ItemCodex.ITEM_WALLS.start == ingame.world.getTileFromWall(Terrarum.mouseTileX, Terrarum.mouseTileY) ||
|
||||
this.inventoryCategory == Category.WIRE &&
|
||||
1.shl(this.dynamicID - ItemCodex.ITEM_WIRES.start) and (ingame.world.getWiringBlocks(Terrarum.mouseTileX, Terrarum.mouseTileY) ?: 0) != 0
|
||||
)
|
||||
return false
|
||||
|
||||
// filter passed, do the job
|
||||
// FIXME this is only useful for Player
|
||||
if (i in ItemCodex.ITEM_TILES) {
|
||||
ingame.world.setTileTerrain(
|
||||
Terrarum.mouseTileX,
|
||||
Terrarum.mouseTileY,
|
||||
i
|
||||
)
|
||||
}
|
||||
else {
|
||||
ingame.world.setTileWall(
|
||||
Terrarum.mouseTileX,
|
||||
Terrarum.mouseTileY,
|
||||
i
|
||||
)
|
||||
}
|
||||
|
||||
return true
|
||||
override fun effectWhenEquipped(delta: Float) {
|
||||
BlockBase.blockEffectWhenEquipped(delta)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -94,7 +94,7 @@ object IngameRenderer {
|
||||
LightmapRenderer.fireRecalculateEvent(actorsRenderBehind, actorsRenderFront, actorsRenderMidTop, actorsRenderMiddle, actorsRenderOverlay)
|
||||
|
||||
prepLightmapRGBA()
|
||||
BlocksDrawer.renderData(selectedWireBitToDraw)
|
||||
BlocksDrawer.renderData()
|
||||
drawToRGB(actorsRenderBehind, actorsRenderMiddle, actorsRenderMidTop, actorsRenderFront, particlesContainer)
|
||||
drawToA(actorsRenderBehind, actorsRenderMiddle, actorsRenderMidTop, actorsRenderFront, particlesContainer)
|
||||
drawOverlayActors(actorsRenderOverlay)
|
||||
@@ -214,9 +214,6 @@ object IngameRenderer {
|
||||
// works but some UI elements have wrong transparency -> should be fixed with Terrarum.gdxCleanAndSetBlend -- Torvald 2019-01-12
|
||||
blendNormal(batch)
|
||||
batch.color = Color.WHITE
|
||||
|
||||
|
||||
selectedWireBitToDraw = 0
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -85,7 +85,7 @@ object PlayerBuilderSigrid {
|
||||
inventory.add(8448) // copper pick
|
||||
inventory.add(8449) // iron pick
|
||||
inventory.add(8450) // steel pick
|
||||
inventory.add(8466) // wire piece
|
||||
inventory.add(8466, 9995) // wire piece
|
||||
inventory.add(9000) // TEST water bucket
|
||||
inventory.add(9001) // TEST lava bucket
|
||||
}
|
||||
|
||||
97
src/net/torvald/terrarum/modulebasegame/items/BlockBase.kt
Normal file
97
src/net/torvald/terrarum/modulebasegame/items/BlockBase.kt
Normal file
@@ -0,0 +1,97 @@
|
||||
package net.torvald.terrarum.modulebasegame.items
|
||||
|
||||
import net.torvald.terrarum.Point2d
|
||||
import net.torvald.terrarum.Point2i
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameactors.ActorWBMovable
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.modulebasegame.Ingame
|
||||
import net.torvald.terrarum.modulebasegame.IngameRenderer
|
||||
import net.torvald.terrarum.realestate.LandUtil
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2019-05-02.
|
||||
*/
|
||||
object BlockBase {
|
||||
|
||||
/**
|
||||
* @param dontEncaseActors when set to true, blocks won't be placed where Actors are. You will want to set it false
|
||||
* for wire items, otherwise you want it to be true.
|
||||
*/
|
||||
fun blockStartPrimaryUse(gameItem: GameItem, itemID: Int, delta: Float): Boolean {
|
||||
val ingame = Terrarum.ingame!! as Ingame
|
||||
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
|
||||
val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
|
||||
|
||||
// check for collision with actors (BLOCK only)
|
||||
if (gameItem.inventoryCategory == GameItem.Category.BLOCK) {
|
||||
var ret1 = true
|
||||
ingame.actorContainerActive.forEach {
|
||||
if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint))
|
||||
ret1 = false // return is not allowed here
|
||||
}
|
||||
if (!ret1) return ret1
|
||||
}
|
||||
|
||||
// return false if the tile is already there
|
||||
if (gameItem.inventoryCategory == GameItem.Category.BLOCK &&
|
||||
gameItem.dynamicID == ingame.world.getTileFromTerrain(mouseTile.x, mouseTile.y) ||
|
||||
gameItem.inventoryCategory == GameItem.Category.WALL &&
|
||||
gameItem.dynamicID - ItemCodex.ITEM_WALLS.start == ingame.world.getTileFromWall(mouseTile.x, mouseTile.y)
|
||||
)
|
||||
return false
|
||||
|
||||
// filter passed, do the job
|
||||
// FIXME this is only useful for Player
|
||||
if (itemID in ItemCodex.ITEM_TILES) {
|
||||
ingame.world.setTileTerrain(
|
||||
mouseTile.x,
|
||||
mouseTile.y,
|
||||
itemID
|
||||
)
|
||||
}
|
||||
else {
|
||||
ingame.world.setTileWall(
|
||||
mouseTile.x,
|
||||
mouseTile.y,
|
||||
itemID
|
||||
)
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
fun blockEffectWhenEquipped(delta: Float) {
|
||||
IngameRenderer.selectedWireBitToDraw = 0
|
||||
}
|
||||
|
||||
fun wireStartPrimaryUse(gameItem: GameItem, wireTypeBit: Int, delta: Float): Boolean {
|
||||
val ingame = Terrarum.ingame!! as Ingame
|
||||
val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
|
||||
|
||||
// return false if the tile is already there
|
||||
if (ingame.world.getWiringBlocks(mouseTile.x, mouseTile.y) and wireTypeBit != 0)
|
||||
return false
|
||||
|
||||
// filter passed, do the job
|
||||
// FIXME this is only useful for Player
|
||||
ingame.world.addNewConduitTo(
|
||||
mouseTile.x,
|
||||
mouseTile.y,
|
||||
GameWorld.WiringNode(
|
||||
LandUtil.getBlockAddr(ingame.world, mouseTile.x, mouseTile.y),
|
||||
wireTypeBit,
|
||||
0f
|
||||
)
|
||||
)
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
fun wireEffectWhenEquipped(typebit: Int, delta: Float) {
|
||||
IngameRenderer.selectedWireBitToDraw = typebit
|
||||
}
|
||||
|
||||
}
|
||||
@@ -6,7 +6,6 @@ import net.torvald.terrarum.blockproperties.Wire
|
||||
import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.itemproperties.ItemID
|
||||
import net.torvald.terrarum.itemproperties.Material
|
||||
import net.torvald.terrarum.modulebasegame.IngameRenderer
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
|
||||
/**
|
||||
@@ -32,12 +31,10 @@ class WirePieceSignalWire(override val originalID: ItemID) : GameItem() {
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(delta: Float): Boolean {
|
||||
println("Wire!")
|
||||
|
||||
return true
|
||||
return BlockBase.wireStartPrimaryUse(this, Wire.BIT_SIGNAL_RED, delta)
|
||||
}
|
||||
|
||||
override fun effectWhenEquipped(delta: Float) {
|
||||
IngameRenderer.selectedWireBitToDraw = Wire.BIT_SIGNAL_RED
|
||||
BlockBase.wireEffectWhenEquipped(Wire.BIT_SIGNAL_RED, delta)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user