block functions now share one centralised core function

This commit is contained in:
minjaesong
2019-05-04 03:29:59 +09:00
parent 65e01b1eb0
commit e064d6b8f1
8 changed files with 133 additions and 67 deletions

View File

@@ -94,7 +94,7 @@ object IngameRenderer {
LightmapRenderer.fireRecalculateEvent(actorsRenderBehind, actorsRenderFront, actorsRenderMidTop, actorsRenderMiddle, actorsRenderOverlay)
prepLightmapRGBA()
BlocksDrawer.renderData(selectedWireBitToDraw)
BlocksDrawer.renderData()
drawToRGB(actorsRenderBehind, actorsRenderMiddle, actorsRenderMidTop, actorsRenderFront, particlesContainer)
drawToA(actorsRenderBehind, actorsRenderMiddle, actorsRenderMidTop, actorsRenderFront, particlesContainer)
drawOverlayActors(actorsRenderOverlay)
@@ -214,9 +214,6 @@ object IngameRenderer {
// works but some UI elements have wrong transparency -> should be fixed with Terrarum.gdxCleanAndSetBlend -- Torvald 2019-01-12
blendNormal(batch)
batch.color = Color.WHITE
selectedWireBitToDraw = 0
}