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block functions now share one centralised core function
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@@ -94,7 +94,7 @@ object IngameRenderer {
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LightmapRenderer.fireRecalculateEvent(actorsRenderBehind, actorsRenderFront, actorsRenderMidTop, actorsRenderMiddle, actorsRenderOverlay)
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prepLightmapRGBA()
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BlocksDrawer.renderData(selectedWireBitToDraw)
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BlocksDrawer.renderData()
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drawToRGB(actorsRenderBehind, actorsRenderMiddle, actorsRenderMidTop, actorsRenderFront, particlesContainer)
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drawToA(actorsRenderBehind, actorsRenderMiddle, actorsRenderMidTop, actorsRenderFront, particlesContainer)
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drawOverlayActors(actorsRenderOverlay)
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@@ -214,9 +214,6 @@ object IngameRenderer {
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// works but some UI elements have wrong transparency -> should be fixed with Terrarum.gdxCleanAndSetBlend -- Torvald 2019-01-12
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blendNormal(batch)
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batch.color = Color.WHITE
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selectedWireBitToDraw = 0
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}
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