implemented player 'reach' for items

This commit is contained in:
minjaesong
2021-10-04 12:03:34 +09:00
parent ea2525e4df
commit e0fbc54839
22 changed files with 154 additions and 172 deletions

View File

@@ -184,13 +184,13 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
/**
* Event for triggering held item's `startPrimaryUse(Float)`
*/
open fun worldPrimaryClickStart(delta: Float) {
open fun worldPrimaryClickStart(actor: ActorWithBody, delta: Float) {
}
/**
* Event for triggering held item's `endPrimaryUse(Float)`
*/
open fun worldPrimaryClickEnd(delta: Float) {
open fun worldPrimaryClickEnd(actor: ActorWithBody, delta: Float) {
}
/**