mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 12:34:05 +09:00
implemented player 'reach' for items
This commit is contained in:
@@ -4,6 +4,7 @@ import net.torvald.terrarum.*
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import net.torvald.terrarum.App.IS_DEVELOPMENT_BUILD
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.blockproperties.BlockProp
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.modulebasegame.gameitems.BlockBase
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import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
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@@ -82,12 +83,12 @@ class EntryPoint : ModuleEntryPoint() {
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equipPosition = EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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return BlockBase.blockStartPrimaryUse(this, dynamicID, delta)
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Boolean {
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return BlockBase.blockStartPrimaryUse(actor, this, dynamicID, delta)
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}
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override fun effectWhenEquipped(delta: Float) {
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BlockBase.blockEffectWhenEquipped(delta)
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override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
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BlockBase.blockEffectWhenEquipped(actor, delta)
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}
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}
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@@ -13,7 +13,6 @@ import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.blockproperties.BlockPropUtil
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import net.torvald.terrarum.blockstats.BlockStats
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import net.torvald.terrarum.blockstats.MinimapComposer
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import net.torvald.terrarum.concurrent.ThreadExecutor
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import net.torvald.terrarum.console.AVTracker
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import net.torvald.terrarum.console.ActorsList
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import net.torvald.terrarum.console.Authenticator
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@@ -48,7 +47,6 @@ import net.torvald.terrarum.worlddrawer.WorldCamera
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import net.torvald.util.CircularArray
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import org.khelekore.prtree.PRTree
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import java.util.concurrent.locks.ReentrantLock
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import kotlin.math.roundToInt
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/**
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@@ -482,10 +480,10 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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}// END enter
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override fun worldPrimaryClickStart(delta: Float) {
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override fun worldPrimaryClickStart(actor: ActorWithBody, delta: Float) {
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//println("[Ingame] worldPrimaryClickStart $delta")
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val itemOnGrip = ItemCodex[actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP)]
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val itemOnGrip = ItemCodex[(actor as Pocketed).inventory.itemEquipped.get(GameItem.EquipPosition.HAND_GRIP)]
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// bring up the UIs of the fixtures (e.g. crafting menu from a crafting table)
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var uiOpened = false
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@@ -516,15 +514,15 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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// don't want to open the UI and use the item at the same time, would ya?
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if (!uiOpened) {
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val consumptionSuccessful = itemOnGrip?.startPrimaryUse(delta) ?: false
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val consumptionSuccessful = itemOnGrip?.startPrimaryUse(actor, delta) ?: false
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if (consumptionSuccessful)
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actorNowPlaying?.inventory?.consumeItem(itemOnGrip!!)
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(actor as Pocketed).inventory.consumeItem(itemOnGrip!!)
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}
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}
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override fun worldPrimaryClickEnd(delta: Float) {
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val itemOnGrip = actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP)
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ItemCodex[itemOnGrip]?.endPrimaryUse(delta)
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override fun worldPrimaryClickEnd(actor: ActorWithBody, delta: Float) {
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val itemOnGrip = (actor as Pocketed).inventory.itemEquipped.get(GameItem.EquipPosition.HAND_GRIP)
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ItemCodex[itemOnGrip]?.endPrimaryUse(actor, delta)
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}
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// I have decided that left and right clicks must do the same thing, so no secondary use from now on. --Torvald on 2019-05-26
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@@ -897,7 +895,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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*/
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fun updateActors(delta: Float) {
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if (false) { // don't multithread this for now, it's SLOWER //if (Terrarum.MULTITHREAD && actorContainerActive.size > Terrarum.THREADS) {
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ThreadExecutor.renew()
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/*ThreadExecutor.renew()
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val actors = actorContainerActive.size.toFloat()
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// set up indices
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@@ -912,7 +910,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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ThreadExecutor.join()
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actorNowPlaying?.update(delta)
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actorNowPlaying?.update(delta)*/
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}
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else {
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actorContainerActive.forEach {
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@@ -921,9 +919,9 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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if (it is Pocketed) {
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it.inventory.forEach { inventoryEntry ->
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ItemCodex[inventoryEntry.itm]!!.effectWhileInPocket(delta)
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ItemCodex[inventoryEntry.itm]!!.effectWhileInPocket(it as ActorWithBody, delta) // kind of an error checking because all Pocketed must be ActorWithBody
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if (it.equipped(inventoryEntry.itm)) {
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ItemCodex[inventoryEntry.itm]!!.effectWhenEquipped(delta)
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ItemCodex[inventoryEntry.itm]!!.effectWhenEquipped(it as ActorWithBody, delta)
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}
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}
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}
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@@ -12,7 +12,6 @@ import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.realestate.LandUtil
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import org.dyn4j.geometry.Vector2
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import java.util.*
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/**
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* Humanoid actor class to provide same controlling function (such as work, jump)
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@@ -213,10 +212,10 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
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// update inventory items
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inventory.forEach {
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if (!inventory.itemEquipped.contains(it.itm)) { // unequipped
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ItemCodex[it.itm]!!.effectWhileInPocket(delta)
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ItemCodex[it.itm]!!.effectWhileInPocket(this, delta)
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}
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else { // equipped
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ItemCodex[it.itm]!!.effectWhenEquipped(delta)
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ItemCodex[it.itm]!!.effectWhenEquipped(this, delta)
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}
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}
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}
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@@ -4,6 +4,7 @@ import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.AIControlled
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameactors.ai.ActorAI
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.itemproperties.Material
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@@ -49,7 +50,7 @@ open class HumanoidNPC : ActorHumanoid, AIControlled, CanBeAnItem {
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override val isDynamic = false
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override val material = Material()
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override fun startPrimaryUse(delta: Float): Boolean {
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Boolean {
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try {
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// place the actor to the world
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this@HumanoidNPC.setPosition(Terrarum.mouseX, Terrarum.mouseY)
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@@ -1,10 +1,11 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import net.torvald.terrarum.App
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import net.torvald.terrarum.ItemCodex
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import net.torvald.terrarum.gameactors.ActorValue
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.*
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/**
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* Created by minjaesong on 2016-01-15.
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@@ -35,7 +36,7 @@ interface Pocketed {
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// Relevant Actorvalue is NOT being updated on time
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// They're being safely handled by UIItemInventoryElem*.touchDown() and ActorInventory.remove
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item.effectOnUnequip(App.UPDATE_RATE)
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item.effectOnUnequip(this as ActorWithBody, App.UPDATE_RATE)
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}
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fun unequipItem(itemID: ItemID?) {
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@@ -66,7 +67,7 @@ interface Pocketed {
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if (item.equipPosition >= 0) {
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inventory.itemEquipped[item.equipPosition] = item.dynamicID
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item.effectWhenEquipped(App.UPDATE_RATE)
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item.effectWhenEquipped(this as ActorWithBody, App.UPDATE_RATE)
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}
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// else do nothing
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}
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@@ -1,27 +1,10 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import net.torvald.terrarum.App
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import net.torvald.terrarum.Terrarum
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import java.util.concurrent.Callable
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import net.torvald.terrarum.*
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/**
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* Created by minjaesong on 2016-05-25.
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*/
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class ThreadActorUpdate(val startIndex: Int, val endIndex: Int) : Callable<Unit> {
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override fun call() {
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for (i in startIndex..endIndex) {
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val it = INGAME.actorContainerActive[i]
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it.update(App.UPDATE_RATE)
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class ThreadActorUpdate(val startIndex: Int, val endIndex: Int) : Runnable {
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override fun run() {
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if (it is Pocketed) {
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it.inventory.forEach { inventoryEntry ->
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ItemCodex[inventoryEntry.itm]?.effectWhileInPocket(App.UPDATE_RATE)
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if (it.equipped(inventoryEntry.itm)) {
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ItemCodex[inventoryEntry.itm]?.effectWhenEquipped(App.UPDATE_RATE)
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}
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}
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}
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}
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}
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}
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@@ -1,15 +1,11 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import net.torvald.terrarum.Point2d
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import net.torvald.terrarum.Point2i
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.WireCodex
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.gameitem.inInteractableRange
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.*
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/**
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* Created by minjaesong on 2019-05-02.
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@@ -20,7 +16,7 @@ object BlockBase {
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* @param dontEncaseActors when set to true, blocks won't be placed where Actors are. You will want to set it false
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* for wire items, otherwise you want it to be true.
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*/
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fun blockStartPrimaryUse(gameItem: GameItem, itemID: ItemID, delta: Float): Boolean {
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fun blockStartPrimaryUse(actor: ActorWithBody, gameItem: GameItem, itemID: ItemID, delta: Float) = inInteractableRange(actor) {
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val ingame = Terrarum.ingame!! as TerrarumIngame
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val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
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val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
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@@ -38,7 +34,7 @@ object BlockBase {
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if (it is ActorWithBody && it.physProp.usePhysics && it.intTilewiseHitbox.intersects(mousePoint))
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ret1 = false // return is not allowed here
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}
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if (!ret1) return ret1
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if (!ret1) return@inInteractableRange ret1
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}
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// return false if the tile underneath is:
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@@ -50,7 +46,7 @@ object BlockBase {
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gameItem.dynamicID == "wall@" + ingame.world.getTileFromWall(mouseTile.x, mouseTile.y) ||
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BlockCodex[ingame.world.getTileFromTerrain(mouseTile.x, mouseTile.y)].nameKey.contains("ACTORBLOCK_")
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)
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return false
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return@inInteractableRange false
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// filter passed, do the job
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// FIXME this is only useful for Player
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@@ -71,21 +67,21 @@ object BlockBase {
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)
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}
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return true
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true
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}
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fun blockEffectWhenEquipped(delta: Float) {
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fun blockEffectWhenEquipped(actor: ActorWithBody, delta: Float) {
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
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}
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fun wireStartPrimaryUse(gameItem: GameItem, delta: Float): Boolean {
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fun wireStartPrimaryUse(actor: ActorWithBody, gameItem: GameItem, delta: Float) = inInteractableRange(actor) {
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val itemID = gameItem.originalID
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val ingame = Terrarum.ingame!! as TerrarumIngame
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val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
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// return false if the tile is already there
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if (ingame.world.getAllWiresFrom(mouseTile.x, mouseTile.y)?.searchFor(itemID) != null)
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return false
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return@inInteractableRange false
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// filter passed, do the job
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ingame.world.setTileWire(
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@@ -95,7 +91,7 @@ object BlockBase {
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false
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)
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return true
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true
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}
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fun wireEffectWhenEquipped(gameItem: GameItem, delta: Float) {
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@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.itemproperties.Material
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@@ -36,18 +37,18 @@ class ItemLogicSignalEmitter(originalID: ItemID) : GameItem(originalID) {
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equipPosition = EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Boolean {
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val item = FixtureLogicSignalEmitter()
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return item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY)
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// return true when placed, false when cannot be placed
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}
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override fun effectWhenEquipped(delta: Float) {
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override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
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}
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override fun effectOnUnequip(delta: Float) {
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override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
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}
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@@ -3,8 +3,10 @@ package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.gameitem.inInteractableRange
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureStorageChest
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
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@@ -30,10 +32,10 @@ class ItemStorageChest(originalID: ItemID) : GameItem(originalID) {
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equipPosition = EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = inInteractableRange(actor) {
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val item = FixtureStorageChest()
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return item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
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item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
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// return true when placed, false when cannot be placed
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}
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@@ -4,8 +4,10 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.gameitem.inInteractableRange
|
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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@@ -38,11 +40,12 @@ class ItemTikiTorch(originalID: ItemID) : GameItem(originalID) {
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equipPosition = EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = inInteractableRange(actor) {
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val item = FixtureTikiTorch()
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return item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
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item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
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// return true when placed, false when cannot be placed
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}
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||||
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||||
}
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@@ -1,36 +1,29 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Point2d
|
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import net.torvald.terrarum.Terrarum
|
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import net.torvald.terrarum.*
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
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||||
import net.torvald.terrarum.gameactors.AVKey
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.itemproperties.Calculate
|
||||
import net.torvald.terrarum.itemproperties.MaterialCodex
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.DroppedItem
|
||||
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.BASE_MASS_AND_SIZE
|
||||
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.TOOL_DURABILITY_BASE
|
||||
import kotlin.math.roundToInt
|
||||
import net.torvald.terrarum.*
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2019-03-10.
|
||||
*/
|
||||
object PickaxeCore {
|
||||
fun startPrimaryUse(delta: Float, item: GameItem): Boolean {
|
||||
val player = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying ?: return false
|
||||
|
||||
fun startPrimaryUse(actor: ActorWithBody, delta: Float, item: GameItem): Boolean {
|
||||
val mouseTileX = Terrarum.mouseTileX
|
||||
val mouseTileY = Terrarum.mouseTileY
|
||||
|
||||
val mousePoint = Point2d(mouseTileX.toDouble(), mouseTileY.toDouble())
|
||||
val actorvalue = player.actorValue
|
||||
val actorvalue = actor.actorValue
|
||||
|
||||
item.using = true
|
||||
|
||||
@@ -53,7 +46,7 @@ object PickaxeCore {
|
||||
|
||||
(INGAME.world).inflictTerrainDamage(
|
||||
mouseTileX, mouseTileY,
|
||||
Calculate.pickaxePower(player, item.material) * swingDmgToFrameDmg
|
||||
Calculate.pickaxePower(actor, item.material) * swingDmgToFrameDmg
|
||||
)?.let { tileBroken ->
|
||||
val drop = BlockCodex[tileBroken].drop
|
||||
if (drop.isNotBlank()) {
|
||||
@@ -64,13 +57,11 @@ object PickaxeCore {
|
||||
return true
|
||||
}
|
||||
|
||||
fun endPrimaryUse(delta: Float, item: GameItem): Boolean {
|
||||
val player = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying
|
||||
if (player == null) return false
|
||||
fun endPrimaryUse(actor: ActorWithBody, delta: Float, item: GameItem): Boolean {
|
||||
|
||||
item.using = false
|
||||
// reset action timer to zero
|
||||
player.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
|
||||
actor.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
|
||||
return true
|
||||
}
|
||||
|
||||
@@ -101,8 +92,8 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
|
||||
super.name = "Copper Pickaxe"
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(delta: Float) = PickaxeCore.startPrimaryUse(delta, this)
|
||||
override fun endPrimaryUse(delta: Float) = PickaxeCore.endPrimaryUse(delta, this)
|
||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.startPrimaryUse(actor, delta, this)
|
||||
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -128,8 +119,8 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
|
||||
super.name = "Iron Pickaxe"
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(delta: Float) = PickaxeCore.startPrimaryUse(delta, this)
|
||||
override fun endPrimaryUse(delta: Float) = PickaxeCore.endPrimaryUse(delta, this)
|
||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.startPrimaryUse(actor , delta, this)
|
||||
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -155,6 +146,6 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
|
||||
super.name = "Steel Pickaxe"
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(delta: Float) = PickaxeCore.startPrimaryUse(delta, this)
|
||||
override fun endPrimaryUse(delta: Float) = PickaxeCore.endPrimaryUse(delta, this)
|
||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.startPrimaryUse(actor, delta, this)
|
||||
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
|
||||
}
|
||||
@@ -4,8 +4,10 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import net.torvald.terrarum.CommonResourcePool
|
||||
import net.torvald.terrarum.Point2i
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.gameitem.inInteractableRange
|
||||
import net.torvald.terrarum.itemproperties.Material
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
|
||||
@@ -32,22 +34,23 @@ class WireCutterAll(originalID: ItemID) : GameItem(originalID) {
|
||||
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(delta: Float): Boolean {
|
||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = inInteractableRange(actor) {
|
||||
val ingame = Terrarum.ingame!! as TerrarumIngame
|
||||
val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
|
||||
val wires = ingame.world.getAllWiresFrom(mouseTile.x, mouseTile.y)?.cloneToList()
|
||||
|
||||
wires?.forEach {
|
||||
ingame.world.removeTileWire(mouseTile.x, mouseTile.y, it, false)
|
||||
} ?: return false
|
||||
return true
|
||||
} ?: return@inInteractableRange false
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
override fun effectWhenEquipped(delta: Float) {
|
||||
override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
|
||||
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "wire_render_all"
|
||||
}
|
||||
|
||||
override fun effectOnUnequip(delta: Float) {
|
||||
override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
|
||||
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
|
||||
}
|
||||
}
|
||||
@@ -4,11 +4,10 @@ import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import net.torvald.EMDASH
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.blockproperties.WireCodex
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
import net.torvald.terrarum.gameactors.BlockMarkerActor
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.itemproperties.MaterialCodex
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
|
||||
class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
|
||||
@@ -32,7 +31,7 @@ class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
|
||||
private val sb = StringBuilder()
|
||||
private val blockMarker = CommonResourcePool.get("blockmarking_actor") as BlockMarkerActor
|
||||
|
||||
override fun effectWhenEquipped(delta: Float) {
|
||||
override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
|
||||
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "wire_render_all"
|
||||
|
||||
blockMarker.shape = 3
|
||||
@@ -70,7 +69,7 @@ class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
|
||||
}
|
||||
}
|
||||
|
||||
override fun effectOnUnequip(delta: Float) {
|
||||
override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
|
||||
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
|
||||
(Terrarum.ingame!! as TerrarumIngame).setTooltipMessage(null)
|
||||
blockMarker.isVisible = false
|
||||
|
||||
@@ -2,7 +2,7 @@ package net.torvald.terrarum.modulebasegame.gameitems
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import net.torvald.terrarum.CommonResourcePool
|
||||
import net.torvald.terrarum.blockproperties.Wire
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.itemproperties.Material
|
||||
@@ -30,15 +30,15 @@ class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, priva
|
||||
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(delta: Float): Boolean {
|
||||
return BlockBase.wireStartPrimaryUse(this, delta)
|
||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Boolean {
|
||||
return BlockBase.wireStartPrimaryUse(actor,this, delta)
|
||||
}
|
||||
|
||||
override fun effectWhenEquipped(delta: Float) {
|
||||
override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
|
||||
BlockBase.wireEffectWhenEquipped(this, delta)
|
||||
}
|
||||
|
||||
override fun effectOnUnequip(delta: Float) {
|
||||
override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
|
||||
BlockBase.wireEffectWhenUnequipped(this, delta)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user