implemented player 'reach' for items

This commit is contained in:
minjaesong
2021-10-04 12:03:34 +09:00
parent ea2525e4df
commit e0fbc54839
22 changed files with 154 additions and 172 deletions

View File

@@ -4,6 +4,7 @@ import net.torvald.terrarum.*
import net.torvald.terrarum.App.IS_DEVELOPMENT_BUILD
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.blockproperties.BlockProp
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.modulebasegame.gameitems.BlockBase
import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
@@ -82,12 +83,12 @@ class EntryPoint : ModuleEntryPoint() {
equipPosition = EquipPosition.HAND_GRIP
}
override fun startPrimaryUse(delta: Float): Boolean {
return BlockBase.blockStartPrimaryUse(this, dynamicID, delta)
override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Boolean {
return BlockBase.blockStartPrimaryUse(actor, this, dynamicID, delta)
}
override fun effectWhenEquipped(delta: Float) {
BlockBase.blockEffectWhenEquipped(delta)
override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
BlockBase.blockEffectWhenEquipped(actor, delta)
}
}